Viewing Item
#60054: JamRO Auto Player Controller
| Item ID | 60054 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | JamRO_Auto_Player_Controller | Credit Price | Not For Sale | |
| Name | JamRO Auto Player Controller | Type | Usable | |
| NPC Buy | 0 | Weight | 1 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 0 | |
| Slots | 0 | Refineable | No | |
| Attack | 0 | Min Equip Level | None | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | None | |||
| Equip Upper | All classes | |||
| Equippable Jobs | All jobs | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Item Use Script |
1 .@now 2 = 3 gettimetick(2); 4 .@remain 5 = 6 #JAMRO_AUTOPLAYER_EXPIRE 7 - 8 .@now; 9 mes 10 " 11 Auto 12 Player 13 Controller 14 "; 15 if 16 (.@remain 17 = 18 0) 19 { 20 mes 21 "^FF0000Auto 22 Player 23 license: 24 inactive.^000000"; 25 mes 26 "Use 27 a 28 JamRO 29 Auto 30 Player 31 Box 32 to 33 activate 34 30 35 days."; 36 close; 37 } 38 if 39 (#AP_NORMAL_ATTACK_INIT 40 = 41 0) 42 { 43 #AP_NORMAL_ATTACK 44 = 45 1; 46 #AP_NORMAL_ATTACK_SP 47 = 48 0; 49 #AP_NORMAL_ATTACK_INIT 50 = 51 1; 52 } 53 if 54 (#AP_TELEPORT_IDLE 55 3) 56 #AP_TELEPORT_IDLE 57 = 58 10; 59 if 60 (#AP_TELEPORT_INTERVAL 61 3) 62 #AP_TELEPORT_INTERVAL 63 = 64 5; 65 if 66 (#AP_PICKUP 67 0 68 || 69 #AP_PICKUP 70 2) 71 #AP_PICKUP 72 = 73 1; 74 if 75 (#AP_PICKUP_PRIORITY 76 0 77 || 78 #AP_PICKUP_PRIORITY 79 1) 80 #AP_PICKUP_PRIORITY 81 = 82 1; 83 if 84 (#AP_PICKUP 85 = 86 0) 87 .@pickup_mode$ 88 = 89 "^FF0000OFF^000000"; 90 else 91 if 92 (#AP_PICKUP 93 == 94 2) 95 .@pickup_mode$ 96 = 97 "^0055FFCards 98 Only^000000"; 99 else 100 .@pickup_mode$ 101 = 102 "^00AA00All 103 Items^000000"; 104 if 105 (#AP_PICKUP_PRIORITY 106 0) 107 .@pickup_priority$ 108 = 109 "Prioritize 110 ^0055FFPickup^000000"; 111 else 112 .@pickup_priority$ 113 = 114 "Prioritize 115 ^AA5500Fighting^000000"; 116 .@preset_name$ 117 = 118 "^777777Custom^000000"; 119 if 120 (#AP_PRESET 121 == 122 1) 123 .@preset_name$ 124 = 125 "^00AA00Balanced 126 Farming^000000"; 127 else 128 if 129 (#AP_PRESET 130 == 131 2) 132 .@preset_name$ 133 = 134 "^00AA00Safe 135 Farming^000000"; 136 else 137 if 138 (#AP_PRESET 139 == 140 3) 141 .@preset_name$ 142 = 143 "^00AA00Card 144 Hunting^000000"; 145 else 146 if 147 (#AP_PRESET 148 == 149 4) 150 .@preset_name$ 151 = 152 "^00AA00Loot 153 Focus^000000"; 154 else 155 if 156 (#AP_PRESET 157 == 158 5) 159 .@preset_name$ 160 = 161 "^00AA00Starter 162 Defaults^000000"; 163 L_AP_MENU: 164 .@days 165 = 166 .@remain 167 / 168 86400; 169 .@hours 170 = 171 (.@remain 172 % 173 86400) 174 / 175 3600; 176 .@mins 177 = 178 (.@remain 179 % 180 3600) 181 / 182 60; 183 mes 184 "Remaining 185 time:"; 186 mes 187 .@days 188 + 189 " 190 day(s), 191 " 192 + 193 .@hours 194 + 195 " 196 hour(s), 197 " 198 + 199 .@mins 200 + 201 " 202 minute(s)."; 203 mes 204 " 205 "; 206 mes 207 "^777777-------------------------^000000"; 208 mes 209 "^0055FFCurrent 210 Settings:^000000"; 211 mes 212 "Auto-Sit: 213 " 214 + 215 (#AP_AUTOSIT 216 ? 217 "^00AA00ON^000000" 218 : 219 "^FF0000OFF^000000"); 220 mes 221 "Auto-Sit 222 Threshold:"; 223 mes 224 "HP 225 " 226 + 227 #AP_SIT_HP 228 + 229 "% 230 / 231 SP 232 " 233 + 234 #AP_SIT_SP 235 + 236 "%"; 237 mes 238 " 239 "; 240 mes 241 "Auto 242 HP 243 Potion: 244 " 245 + 246 (#AP_HP_ENABLE 247 ? 248 "^00AA00ON^000000" 249 : 250 "^FF0000OFF^000000"); 251 mes 252 "HP 253 Potion:"; 254 mes 255 (#AP_HP_ITEM 256 0 257 ? 258 getitemname(#AP_HP_ITEM) 259 + 260 " 261 " 262 + 263 #AP_HP_ITEM 264 + 265 " 266 at 267 " 268 + 269 #AP_HP_PCT 270 + 271 "%" 272 : 273 "^777777Not 274 selected^000000"); 275 mes 276 " 277 "; 278 mes 279 "Auto 280 SP 281 Potion: 282 " 283 + 284 (#AP_SP_ENABLE 285 ? 286 "^00AA00ON^000000" 287 : 288 "^FF0000OFF^000000"); 289 mes 290 "SP 291 Potion:"; 292 mes 293 (#AP_SP_ITEM 294 0 295 ? 296 getitemname(#AP_SP_ITEM) 297 + 298 " 299 " 300 + 301 #AP_SP_ITEM 302 + 303 " 304 at 305 " 306 + 307 #AP_SP_PCT 308 + 309 "%" 310 : 311 "^777777Not 312 selected^000000"); 313 mes 314 " 315 "; 316 mes 317 "Consumable 318 Usages:"; 319 mes 320 "BM 321 " 322 + 323 (#AP_USE_BATTLE_MANUAL 324 ? 325 "^00AA00ON^000000" 326 : 327 "^FF0000OFF^000000") 328 + 329 " 330 / 331 LI 332 " 333 + 334 (#AP_USE_LIFE_INSURANCE 335 ? 336 "^00AA00ON^000000" 337 : 338 "^FF0000OFF^000000") 339 + 340 " 341 / 342 BG 343 " 344 + 345 (#AP_USE_BUBBLE_GUM 346 ? 347 "^00AA00ON^000000" 348 : 349 "^FF0000OFF^000000"); 350 mes 351 "Bless 352 " 353 + 354 (#AP_USE_BLESSING_SCROLL 355 ? 356 "^00AA00ON^000000" 357 : 358 "^FF0000OFF^000000") 359 + 360 " 361 / 362 AGI 363 " 364 + 365 (#AP_USE_AGI_SCROLL 366 ? 367 "^00AA00ON^000000" 368 : 369 "^FF0000OFF^000000") 370 + 371 " 372 / 373 Conc 374 " 375 + 376 (#AP_USE_CONCENTRATION 377 ? 378 "^00AA00ON^000000" 379 : 380 "^FF0000OFF^000000"); 381 mes 382 "Awake 383 " 384 + 385 (#AP_USE_AWAKENING 386 ? 387 "^00AA00ON^000000" 388 : 389 "^FF0000OFF^000000") 390 + 391 " 392 / 393 Berserk 394 " 395 + 396 (#AP_USE_BERSERK 397 ? 398 "^00AA00ON^000000" 399 : 400 "^FF0000OFF^000000"); 401 mes 402 " 403 "; 404 mes 405 "Normal 406 Attack: 407 " 408 + 409 (#AP_NORMAL_ATTACK 410 ? 411 "^00AA00ON^000000" 412 : 413 "^FF0000OFF^000000"); 414 mes 415 "Only 416 normal 417 attack 418 below 419 SP: 420 " 421 + 422 #AP_NORMAL_ATTACK_SP 423 + 424 "%"; 425 mes 426 " 427 "; 428 mes 429 "Preset: 430 " 431 + 432 .@preset_name$; 433 mes 434 "Auto 435 Pickup: 436 " 437 + 438 .@pickup_mode$; 439 mes 440 "Pickup 441 Priority: 442 " 443 + 444 .@pickup_priority$; 445 mes 446 "Auto 447 Teleport: 448 " 449 + 450 (#AP_TELEPORT 451 ? 452 "^00AA00ON^000000" 453 : 454 "^FF0000OFF^000000"); 455 mes 456 "Idle 457 Teleport: 458 " 459 + 460 (#AP_TELEPORT_IDLE_ENABLE 461 ? 462 "^00AA00ON^000000" 463 : 464 "^FF0000OFF^000000"); 465 mes 466 "Idle 467 Delay: 468 " 469 + 470 #AP_TELEPORT_IDLE 471 + 472 " 473 sec"; 474 mes 475 "Targeted 476 Monster 477 Teleport: 478 " 479 + 480 #AP_TELEPORT_TARGETS; 481 mes 482 "Emergency 483 Teleport 484 HP: 485 " 486 + 487 #AP_TELEPORT_HP 488 + 489 "%"; 490 mes 491 "Teleport 492 Interval: 493 " 494 + 495 #AP_TELEPORT_INTERVAL 496 + 497 " 498 sec"; 499 mes 500 "Teleport 501 source 502 must 503 be 504 in 505 ^0055FFF9^000000."; 506 mes 507 "^777777-------------------------^000000"; 508 next; 509 switch(select("Choose 510 Preset 511 (Recommended):Loot 512 Settings:Combat 513 Settings:Recovery 514 Settings:Teleport 515 Settings:Consumables:Turn 516 Auto 517 Player 518 ON:Turn 519 Auto 520 Player 521 OFF:Help 522 / 523 What 524 should 525 I 526 use?:Cancel")) 527 { 528 case 529 1: 530 mes 531 " 532 Choose 533 Preset 534 "; 535 mes 536 "Start 537 here 538 first. 539 Pick 540 the 541 style 542 closest 543 to 544 what 545 you 546 want."; 547 mes 548 "After 549 that, 550 change 551 only 552 the 553 settings 554 you 555 care 556 about."; 557 mes 558 "Tip: 559 Put 560 attack 561 skills 562 in 563 F1-F5 564 and 565 Teleport 566 or 567 Fly 568 Wing 569 in 570 F9 571 first."; 572 next; 573 switch(select("Balanced 574 Farming 575 - 576 Best 577 for 578 most 579 players:Safe 580 Farming 581 - 582 More 583 cautious:Card 584 Hunting 585 - 586 Cards 587 only:Loot 588 Focus 589 - 590 Pick 591 up 592 first:Starter 593 Defaults 594 - 595 Fill 596 missing 597 basics 598 only:Cancel")) 599 { 600 case 601 1: 602 #AP_PRESET 603 = 604 1; 605 #AP_USE_BUBBLE_GUM 606 = 607 0; 608 #AP_AUTOSIT 609 = 610 1; 611 #AP_SIT_HP 612 = 613 35; 614 #AP_SIT_SP 615 = 616 15; 617 #AP_NORMAL_ATTACK 618 = 619 1; 620 #AP_NORMAL_ATTACK_SP 621 = 622 0; 623 #AP_NORMAL_ATTACK_INIT 624 = 625 1; 626 #AP_PICKUP 627 = 628 1; 629 #AP_PICKUP_PRIORITY 630 = 631 0; 632 #AP_TELEPORT 633 = 634 1; 635 #AP_TELEPORT_IDLE_ENABLE 636 = 637 1; 638 #AP_TELEPORT_IDLE 639 = 640 10; 641 #AP_TELEPORT_TARGETS 642 = 643 3; 644 #AP_TELEPORT_HP 645 = 646 25; 647 #AP_TELEPORT_INTERVAL 648 = 649 5; 650 mes 651 "Balanced 652 Farming 653 preset 654 applied."; 655 mes 656 "This 657 is 658 the 659 best 660 starting 661 point 662 for 663 most 664 characters."; 665 goto 666 L_AP_MENU; 667 case 668 2: 669 #AP_PRESET 670 = 671 2; 672 #AP_USE_BUBBLE_GUM 673 = 674 0; 675 #AP_AUTOSIT 676 = 677 1; 678 #AP_SIT_HP 679 = 680 50; 681 #AP_SIT_SP 682 = 683 25; 684 #AP_NORMAL_ATTACK 685 = 686 1; 687 #AP_NORMAL_ATTACK_SP 688 = 689 0; 690 #AP_NORMAL_ATTACK_INIT 691 = 692 1; 693 #AP_PICKUP 694 = 695 1; 696 #AP_PICKUP_PRIORITY 697 = 698 0; 699 #AP_TELEPORT 700 = 701 1; 702 #AP_TELEPORT_IDLE_ENABLE 703 = 704 1; 705 #AP_TELEPORT_IDLE 706 = 707 8; 708 #AP_TELEPORT_TARGETS 709 = 710 2; 711 #AP_TELEPORT_HP 712 = 713 40; 714 #AP_TELEPORT_INTERVAL 715 = 716 4; 717 mes 718 "Safe 719 Farming 720 preset 721 applied."; 722 mes 723 "This 724 preset 725 rests 726 sooner 727 and 728 teleports 729 earlier."; 730 goto 731 L_AP_MENU; 732 case 733 3: 734 #AP_PRESET 735 = 736 3; 737 #AP_USE_BUBBLE_GUM 738 = 739 0; 740 #AP_AUTOSIT 741 = 742 1; 743 #AP_SIT_HP 744 = 745 40; 746 #AP_SIT_SP 747 = 748 20; 749 #AP_NORMAL_ATTACK 750 = 751 1; 752 #AP_NORMAL_ATTACK_SP 753 = 754 0; 755 #AP_NORMAL_ATTACK_INIT 756 = 757 1; 758 #AP_PICKUP 759 = 760 2; 761 #AP_PICKUP_PRIORITY 762 = 763 1; 764 #AP_TELEPORT 765 = 766 1; 767 #AP_TELEPORT_IDLE_ENABLE 768 = 769 1; 770 #AP_TELEPORT_IDLE 771 = 772 8; 773 #AP_TELEPORT_TARGETS 774 = 775 2; 776 #AP_TELEPORT_HP 777 = 778 35; 779 #AP_TELEPORT_INTERVAL 780 = 781 5; 782 mes 783 "Card 784 Hunting 785 preset 786 applied."; 787 mes 788 "This 789 preset 790 picks 791 up 792 cards 793 only."; 794 goto 795 L_AP_MENU; 796 case 797 4: 798 #AP_PRESET 799 = 800 4; 801 #AP_USE_BUBBLE_GUM 802 = 803 0; 804 #AP_AUTOSIT 805 = 806 1; 807 #AP_SIT_HP 808 = 809 35; 810 #AP_SIT_SP 811 = 812 15; 813 #AP_NORMAL_ATTACK 814 = 815 1; 816 #AP_NORMAL_ATTACK_SP 817 = 818 0; 819 #AP_NORMAL_ATTACK_INIT 820 = 821 1; 822 #AP_PICKUP 823 = 824 1; 825 #AP_PICKUP_PRIORITY 826 = 827 1; 828 #AP_TELEPORT 829 = 830 1; 831 #AP_TELEPORT_IDLE_ENABLE 832 = 833 1; 834 #AP_TELEPORT_IDLE 835 = 836 12; 837 #AP_TELEPORT_TARGETS 838 = 839 3; 840 #AP_TELEPORT_HP 841 = 842 25; 843 #AP_TELEPORT_INTERVAL 844 = 845 5; 846 mes 847 "Loot 848 Focus 849 preset 850 applied."; 851 mes 852 "This 853 preset 854 picks 855 up 856 loot 857 before 858 fighting."; 859 goto 860 L_AP_MENU; 861 case 862 5: 863 #AP_PRESET 864 = 865 5; 866 #AP_USE_BUBBLE_GUM 867 = 868 0; 869 if 870 (#AP_AUTOSIT 871 = 872 0) 873 #AP_AUTOSIT 874 = 875 1; 876 if 877 (#AP_SIT_HP 878 = 879 0) 880 #AP_SIT_HP 881 = 882 35; 883 if 884 (#AP_SIT_SP 885 0) 886 #AP_SIT_SP 887 = 888 15; 889 #AP_NORMAL_ATTACK 890 = 891 1; 892 #AP_NORMAL_ATTACK_SP 893 = 894 0; 895 #AP_NORMAL_ATTACK_INIT 896 = 897 1; 898 if 899 (#AP_PICKUP 900 = 901 0) 902 #AP_PICKUP 903 = 904 1; 905 if 906 (#AP_TELEPORT 907 = 908 0) 909 #AP_TELEPORT 910 = 911 1; 912 if 913 (#AP_TELEPORT_IDLE_ENABLE 914 = 915 0) 916 #AP_TELEPORT_IDLE_ENABLE 917 = 918 1; 919 if 920 (#AP_TELEPORT_IDLE 921 3) 922 #AP_TELEPORT_IDLE 923 = 924 10; 925 if 926 (#AP_TELEPORT_TARGETS 927 = 928 0) 929 #AP_TELEPORT_TARGETS 930 = 931 3; 932 if 933 (#AP_TELEPORT_HP 934 = 935 0) 936 #AP_TELEPORT_HP 937 = 938 25; 939 if 940 (#AP_TELEPORT_INTERVAL 941 3) 942 #AP_TELEPORT_INTERVAL 943 = 944 5; 945 mes 946 "Starter 947 defaults 948 enabled."; 949 mes 950 "Only 951 missing 952 basic 953 settings 954 were 955 filled 956 in."; 957 goto 958 L_AP_MENU; 959 default: 960 goto 961 L_AP_MENU; 962 } 963 case 964 2: 965 mes 966 " 967 Loot 968 Settings 969 "; 970 mes 971 "Pickup 972 Mode: 973 " 974 + 975 .@pickup_mode$; 976 mes 977 "Pickup 978 Priority: 979 " 980 + 981 .@pickup_priority$; 982 next; 983 switch(select("Pickup 984 Mode:Pickup 985 Priority:Cancel")) 986 { 987 case 988 1: 989 mes 990 " 991 Pickup 992 Mode 993 "; 994 mes 995 "Choose 996 what 997 Auto 998 Player 999 should 1000 loot."; 1001 next; 1002 switch(select("Off:All 1003 Items:Cards 1004 Only:Cancel")) 1005 { 1006 case 1007 1: 1008 #AP_PICKUP 1009 = 1010 0; 1011 mes 1012 "Auto 1013 Pickup 1014 disabled."; 1015 goto 1016 L_AP_MENU; 1017 case 1018 2: 1019 #AP_PICKUP 1020 = 1021 1; 1022 mes 1023 "Auto 1024 Pickup 1025 set 1026 to 1027 all 1028 items."; 1029 goto 1030 L_AP_MENU; 1031 case 1032 3: 1033 #AP_PICKUP 1034 = 1035 2; 1036 mes 1037 "Auto 1038 Pickup 1039 set 1040 to 1041 cards 1042 only."; 1043 goto 1044 L_AP_MENU; 1045 default: 1046 goto 1047 L_AP_MENU; 1048 } 1049 case 1050 2: 1051 mes 1052 " 1053 Pickup 1054 Priority 1055 "; 1056 mes 1057 "Choose 1058 what 1059 to 1060 do 1061 first 1062 when 1063 loot 1064 and 1065 mobs 1066 are 1067 both 1068 nearby."; 1069 next; 1070 switch(select("Fight 1071 First 1072 (Recommended):Pickup 1073 First:Cancel")) 1074 { 1075 case 1076 1: 1077 #AP_PICKUP_PRIORITY 1078 = 1079 0; 1080 mes 1081 "Pickup 1082 priority 1083 set 1084 to 1085 Fight 1086 First."; 1087 goto 1088 L_AP_MENU; 1089 case 1090 2: 1091 #AP_PICKUP_PRIORITY 1092 = 1093 1; 1094 mes 1095 "Pickup 1096 priority 1097 set 1098 to 1099 Pickup 1100 First."; 1101 goto 1102 L_AP_MENU; 1103 default: 1104 goto 1105 L_AP_MENU; 1106 } 1107 default: 1108 goto 1109 L_AP_MENU; 1110 } 1111 case 1112 3: 1113 mes 1114 " 1115 Combat 1116 Settings 1117 "; 1118 mes 1119 "Normal 1120 Attack: 1121 " 1122 + 1123 (#AP_NORMAL_ATTACK 1124 ? 1125 "^00AA00ON^000000" 1126 : 1127 "^FF0000OFF^000000"); 1128 mes 1129 "Only 1130 normal 1131 attack 1132 below 1133 SP: 1134 " 1135 + 1136 #AP_NORMAL_ATTACK_SP 1137 + 1138 "%"; 1139 next; 1140 switch(select("Normal 1141 Attack 1142 ON:Normal 1143 Attack 1144 OFF:Change 1145 SP 1146 Threshold:Reset 1147 SP 1148 Threshold:Cancel")) 1149 { 1150 case 1151 1: 1152 #AP_NORMAL_ATTACK 1153 = 1154 1; 1155 #AP_NORMAL_ATTACK_INIT 1156 = 1157 1; 1158 mes 1159 "Normal 1160 Attack 1161 is 1162 now 1163 ON."; 1164 goto 1165 L_AP_MENU; 1166 case 1167 2: 1168 #AP_NORMAL_ATTACK 1169 = 1170 0; 1171 #AP_NORMAL_ATTACK_INIT 1172 = 1173 1; 1174 mes 1175 "Normal 1176 Attack 1177 is 1178 now 1179 OFF."; 1180 goto 1181 L_AP_MENU; 1182 case 1183 3: 1184 mes 1185 "Only 1186 normal 1187 attack 1188 when 1189 SP 1190 is 1191 below 1192 what 1193 percent?"; 1194 mes 1195 "Use 1196 0 1197 to 1198 always 1199 allow 1200 normal 1201 attacks."; 1202 next; 1203 input 1204 #AP_NORMAL_ATTACK_SP; 1205 if 1206 (#AP_NORMAL_ATTACK_SP 1207 0) 1208 #AP_NORMAL_ATTACK_SP 1209 = 1210 0; 1211 if 1212 (#AP_NORMAL_ATTACK_SP 1213 100) 1214 #AP_NORMAL_ATTACK_SP 1215 = 1216 100; 1217 #AP_NORMAL_ATTACK_INIT 1218 = 1219 1; 1220 mes 1221 "Normal 1222 attack 1223 SP 1224 threshold 1225 set 1226 to 1227 " 1228 + 1229 #AP_NORMAL_ATTACK_SP 1230 + 1231 "%."; 1232 goto 1233 L_AP_MENU; 1234 case 1235 4: 1236 #AP_NORMAL_ATTACK_SP 1237 = 1238 0; 1239 #AP_NORMAL_ATTACK_INIT 1240 = 1241 1; 1242 mes 1243 "Normal 1244 attack 1245 SP 1246 threshold 1247 reset 1248 to 1249 0%."; 1250 goto 1251 L_AP_MENU; 1252 default: 1253 goto 1254 L_AP_MENU; 1255 } 1256 case 1257 4: 1258 mes 1259 " 1260 Recovery 1261 Settings 1262 "; 1263 mes 1264 "Auto-Sit: 1265 " 1266 + 1267 (#AP_AUTOSIT 1268 ? 1269 "^00AA00ON^000000" 1270 : 1271 "^FF0000OFF^000000"); 1272 mes 1273 "Sit 1274 Threshold: 1275 HP 1276 " 1277 + 1278 #AP_SIT_HP 1279 + 1280 "% 1281 / 1282 SP 1283 " 1284 + 1285 #AP_SIT_SP 1286 + 1287 "%"; 1288 mes 1289 "HP 1290 Potion: 1291 " 1292 + 1293 (#AP_HP_ENABLE 1294 ? 1295 "^00AA00ON^000000" 1296 : 1297 "^FF0000OFF^000000"); 1298 mes 1299 (#AP_HP_ITEM 1300 0 1301 ? 1302 "HP 1303 Item: 1304 " 1305 + 1306 getitemname(#AP_HP_ITEM) 1307 + 1308 " 1309 " 1310 + 1311 #AP_HP_ITEM 1312 + 1313 " 1314 at 1315 " 1316 + 1317 #AP_HP_PCT 1318 + 1319 "%" 1320 : 1321 "HP 1322 Item: 1323 None"); 1324 mes 1325 "SP 1326 Potion: 1327 " 1328 + 1329 (#AP_SP_ENABLE 1330 ? 1331 "^00AA00ON^000000" 1332 : 1333 "^FF0000OFF^000000"); 1334 mes 1335 (#AP_SP_ITEM 1336 0 1337 ? 1338 "SP 1339 Item: 1340 " 1341 + 1342 getitemname(#AP_SP_ITEM) 1343 + 1344 " 1345 " 1346 + 1347 #AP_SP_ITEM 1348 + 1349 " 1350 at 1351 " 1352 + 1353 #AP_SP_PCT 1354 + 1355 "%" 1356 : 1357 "SP 1358 Item: 1359 None"); 1360 next; 1361 switch(select("Auto-Sit:HP 1362 Potion:SP 1363 Potion:Cancel")) 1364 { 1365 case 1366 1: 1367 mes 1368 " 1369 Auto-Sit 1370 "; 1371 next; 1372 switch(select("Turn 1373 ON:Turn 1374 OFF:Set 1375 HP 1376 Threshold:Set 1377 SP 1378 Threshold:Cancel")) 1379 { 1380 case 1381 1: 1382 #AP_AUTOSIT 1383 = 1384 1; 1385 mes 1386 "Auto-Sit 1387 is 1388 now 1389 ON."; 1390 goto 1391 L_AP_MENU; 1392 case 1393 2: 1394 #AP_AUTOSIT 1395 = 1396 0; 1397 mes 1398 "Auto-Sit 1399 is 1400 now 1401 OFF."; 1402 goto 1403 L_AP_MENU; 1404 case 1405 3: 1406 mes 1407 "Enter 1408 HP 1409 sit 1410 threshold 1411 percentage."; 1412 next; 1413 input 1414 #AP_SIT_HP; 1415 if 1416 (#AP_SIT_HP 1417 0) 1418 #AP_SIT_HP 1419 = 1420 0; 1421 if 1422 (#AP_SIT_HP 1423 100) 1424 #AP_SIT_HP 1425 = 1426 100; 1427 mes 1428 "HP 1429 sit 1430 threshold 1431 set 1432 to 1433 " 1434 + 1435 #AP_SIT_HP 1436 + 1437 "%."; 1438 goto 1439 L_AP_MENU; 1440 case 1441 4: 1442 mes 1443 "Enter 1444 SP 1445 sit 1446 threshold 1447 percentage."; 1448 next; 1449 input 1450 #AP_SIT_SP; 1451 if 1452 (#AP_SIT_SP 1453 0) 1454 #AP_SIT_SP 1455 = 1456 0; 1457 if 1458 (#AP_SIT_SP 1459 100) 1460 #AP_SIT_SP 1461 = 1462 100; 1463 mes 1464 "SP 1465 sit 1466 threshold 1467 set 1468 to 1469 " 1470 + 1471 #AP_SIT_SP 1472 + 1473 "%."; 1474 goto 1475 L_AP_MENU; 1476 default: 1477 goto 1478 L_AP_MENU; 1479 } 1480 case 1481 2: 1482 mes 1483 " 1484 HP 1485 Potion 1486 "; 1487 next; 1488 switch(select("Turn 1489 ON:Turn 1490 OFF:Choose 1491 Item:Set 1492 HP 1493 Threshold:Clear 1494 Item:Cancel")) 1495 { 1496 case 1497 1: 1498 #AP_HP_ENABLE 1499 = 1500 1; 1501 mes 1502 "Auto 1503 HP 1504 Potion 1505 is 1506 now 1507 ON."; 1508 goto 1509 L_AP_MENU; 1510 case 1511 2: 1512 #AP_HP_ENABLE 1513 = 1514 0; 1515 mes 1516 "Auto 1517 HP 1518 Potion 1519 is 1520 now 1521 OFF."; 1522 goto 1523 L_AP_MENU; 1524 case 1525 3: 1526 getinventorylist; 1527 .@menu$ 1528 = 1529 ""; 1530 .@shown 1531 = 1532 0; 1533 for 1534 (.@i 1535 = 1536 0; 1537 .@i 1538 @inventorylist_count; 1539 .@i++) 1540 { 1541 if 1542 (@inventorylist_id 1543 .@i 1544 == 1545 60000 1546 || 1547 @inventorylist_id 1548 .@i 1549 == 1550 60054) 1551 continue; 1552 .@shown_id 1553 .@shown 1554 = 1555 @inventorylist_id 1556 .@i 1557 ; 1558 .@menu$ 1559 = 1560 .@menu$ 1561 + 1562 getitemname(@inventorylist_id 1563 .@i 1564 ) 1565 + 1566 " 1567 " 1568 + 1569 @inventorylist_id 1570 .@i 1571 + 1572 " 1573 x" 1574 + 1575 @inventorylist_amount 1576 .@i 1577 + 1578 ":"; 1579 .@shown++; 1580 } 1581 if 1582 (.@shown 1583 = 1584 0) 1585 { 1586 mes 1587 "No 1588 selectable 1589 items 1590 found 1591 in 1592 your 1593 inventory."; 1594 goto 1595 L_AP_MENU; 1596 } 1597 .@choice 1598 = 1599 select(.@menu$ 1600 + 1601 "Cancel"); 1602 if 1603 (.@choice 1604 .@shown) 1605 goto 1606 L_AP_MENU; 1607 #AP_HP_ITEM 1608 = 1609 .@shown_id 1610 .@choice 1611 - 1612 1 1613 ; 1614 #AP_HP_ENABLE 1615 = 1616 1; 1617 mes 1618 "HP 1619 potion 1620 selected:"; 1621 mes 1622 getitemname(#AP_HP_ITEM) 1623 + 1624 " 1625 " 1626 + 1627 #AP_HP_ITEM 1628 + 1629 " 1630 "; 1631 goto 1632 L_AP_MENU; 1633 case 1634 4: 1635 mes 1636 "Use 1637 HP 1638 potion 1639 when 1640 HP 1641 is 1642 at 1643 or 1644 below 1645 what 1646 percent?"; 1647 next; 1648 input 1649 #AP_HP_PCT; 1650 if 1651 (#AP_HP_PCT 1652 0) 1653 #AP_HP_PCT 1654 = 1655 0; 1656 if 1657 (#AP_HP_PCT 1658 100) 1659 #AP_HP_PCT 1660 = 1661 100; 1662 mes 1663 "HP 1664 potion 1665 threshold 1666 set 1667 to 1668 " 1669 + 1670 #AP_HP_PCT 1671 + 1672 "%."; 1673 goto 1674 L_AP_MENU; 1675 case 1676 5: 1677 #AP_HP_ITEM 1678 = 1679 0; 1680 #AP_HP_ENABLE 1681 = 1682 0; 1683 mes 1684 "HP 1685 potion 1686 selection 1687 cleared."; 1688 goto 1689 L_AP_MENU; 1690 default: 1691 goto 1692 L_AP_MENU; 1693 } 1694 case 1695 3: 1696 mes 1697 " 1698 SP 1699 Potion 1700 "; 1701 next; 1702 switch(select("Turn 1703 ON:Turn 1704 OFF:Choose 1705 Item:Set 1706 SP 1707 Threshold:Clear 1708 Item:Cancel")) 1709 { 1710 case 1711 1: 1712 #AP_SP_ENABLE 1713 = 1714 1; 1715 mes 1716 "Auto 1717 SP 1718 Potion 1719 is 1720 now 1721 ON."; 1722 goto 1723 L_AP_MENU; 1724 case 1725 2: 1726 #AP_SP_ENABLE 1727 = 1728 0; 1729 mes 1730 "Auto 1731 SP 1732 Potion 1733 is 1734 now 1735 OFF."; 1736 goto 1737 L_AP_MENU; 1738 case 1739 3: 1740 getinventorylist; 1741 .@menu$ 1742 = 1743 ""; 1744 .@shown 1745 = 1746 0; 1747 for 1748 (.@i 1749 = 1750 0; 1751 .@i 1752 @inventorylist_count; 1753 .@i++) 1754 { 1755 if 1756 (@inventorylist_id 1757 .@i 1758 == 1759 60000 1760 || 1761 @inventorylist_id 1762 .@i 1763 == 1764 60054) 1765 continue; 1766 .@shown_id 1767 .@shown 1768 = 1769 @inventorylist_id 1770 .@i 1771 ; 1772 .@menu$ 1773 = 1774 .@menu$ 1775 + 1776 getitemname(@inventorylist_id 1777 .@i 1778 ) 1779 + 1780 " 1781 " 1782 + 1783 @inventorylist_id 1784 .@i 1785 + 1786 " 1787 x" 1788 + 1789 @inventorylist_amount 1790 .@i 1791 + 1792 ":"; 1793 .@shown++; 1794 } 1795 if 1796 (.@shown 1797 = 1798 0) 1799 { 1800 mes 1801 "No 1802 selectable 1803 items 1804 found 1805 in 1806 your 1807 inventory."; 1808 goto 1809 L_AP_MENU; 1810 } 1811 .@choice 1812 = 1813 select(.@menu$ 1814 + 1815 "Cancel"); 1816 if 1817 (.@choice 1818 .@shown) 1819 goto 1820 L_AP_MENU; 1821 #AP_SP_ITEM 1822 = 1823 .@shown_id 1824 .@choice 1825 - 1826 1 1827 ; 1828 #AP_SP_ENABLE 1829 = 1830 1; 1831 mes 1832 "SP 1833 potion 1834 selected:"; 1835 mes 1836 getitemname(#AP_SP_ITEM) 1837 + 1838 " 1839 " 1840 + 1841 #AP_SP_ITEM 1842 + 1843 " 1844 "; 1845 goto 1846 L_AP_MENU; 1847 case 1848 4: 1849 mes 1850 "Use 1851 SP 1852 potion 1853 when 1854 SP 1855 is 1856 at 1857 or 1858 below 1859 what 1860 percent?"; 1861 next; 1862 input 1863 #AP_SP_PCT; 1864 if 1865 (#AP_SP_PCT 1866 0) 1867 #AP_SP_PCT 1868 = 1869 0; 1870 if 1871 (#AP_SP_PCT 1872 100) 1873 #AP_SP_PCT 1874 = 1875 100; 1876 mes 1877 "SP 1878 potion 1879 threshold 1880 set 1881 to 1882 " 1883 + 1884 #AP_SP_PCT 1885 + 1886 "%."; 1887 goto 1888 L_AP_MENU; 1889 case 1890 5: 1891 #AP_SP_ITEM 1892 = 1893 0; 1894 #AP_SP_ENABLE 1895 = 1896 0; 1897 mes 1898 "SP 1899 potion 1900 selection 1901 cleared."; 1902 goto 1903 L_AP_MENU; 1904 default: 1905 goto 1906 L_AP_MENU; 1907 } 1908 default: 1909 goto 1910 L_AP_MENU; 1911 } 1912 case 1913 5: 1914 mes 1915 " 1916 Teleport 1917 Settings 1918 "; 1919 mes 1920 "Auto 1921 Teleport: 1922 " 1923 + 1924 (#AP_TELEPORT 1925 ? 1926 "^00AA00ON^000000" 1927 : 1928 "^FF0000OFF^000000"); 1929 mes 1930 "Idle 1931 Teleport: 1932 " 1933 + 1934 (#AP_TELEPORT_IDLE_ENABLE 1935 ? 1936 "^00AA00ON^000000" 1937 : 1938 "^FF0000OFF^000000"); 1939 mes 1940 "No-mob 1941 teleport: 1942 " 1943 + 1944 #AP_TELEPORT_IDLE 1945 + 1946 " 1947 second(s)"; 1948 mes 1949 "Targeted 1950 monsters: 1951 " 1952 + 1953 #AP_TELEPORT_TARGETS; 1954 mes 1955 "Emergency 1956 teleport 1957 HP: 1958 " 1959 + 1960 #AP_TELEPORT_HP 1961 + 1962 "%"; 1963 mes 1964 "Teleport 1965 interval: 1966 " 1967 + 1968 #AP_TELEPORT_INTERVAL 1969 + 1970 " 1971 second(s)"; 1972 next; 1973 switch(select("Turn 1974 Auto 1975 Teleport 1976 ON:Turn 1977 Auto 1978 Teleport 1979 OFF:Turn 1980 Idle 1981 Teleport 1982 ON:Turn 1983 Idle 1984 Teleport 1985 OFF:Set 1986 No-Mob 1987 Seconds:Set 1988 Targeted 1989 Monster 1990 Count:Set 1991 Emergency 1992 HP 1993 %:Set 1994 Teleport 1995 Interval:Recommended 1996 Preset:Cancel")) 1997 { 1998 case 1999 1: 2000 #AP_TELEPORT 2001 = 2002 1; 2003 mes 2004 "Auto 2005 Teleport 2006 is 2007 now 2008 ON."; 2009 goto 2010 L_AP_MENU; 2011 case 2012 2: 2013 #AP_TELEPORT 2014 = 2015 0; 2016 mes 2017 "Auto 2018 Teleport 2019 is 2020 now 2021 OFF."; 2022 goto 2023 L_AP_MENU; 2024 case 2025 3: 2026 #AP_TELEPORT_IDLE_ENABLE 2027 = 2028 1; 2029 mes 2030 "Idle 2031 Teleport 2032 is 2033 now 2034 ON."; 2035 goto 2036 L_AP_MENU; 2037 case 2038 4: 2039 #AP_TELEPORT_IDLE_ENABLE 2040 = 2041 0; 2042 mes 2043 "Idle 2044 Teleport 2045 is 2046 now 2047 OFF."; 2048 goto 2049 L_AP_MENU; 2050 case 2051 5: 2052 mes 2053 "Teleport 2054 if 2055 no 2056 monster 2057 is 2058 found 2059 after 2060 how 2061 many 2062 seconds?"; 2063 mes 2064 "Minimum 2065 is 2066 3 2067 seconds."; 2068 next; 2069 input 2070 #AP_TELEPORT_IDLE; 2071 if 2072 (#AP_TELEPORT_IDLE 2073 3) 2074 #AP_TELEPORT_IDLE 2075 = 2076 3; 2077 if 2078 (#AP_TELEPORT_IDLE 2079 300) 2080 #AP_TELEPORT_IDLE 2081 = 2082 300; 2083 mes 2084 "No-mob 2085 teleport 2086 set 2087 to 2088 " 2089 + 2090 #AP_TELEPORT_IDLE 2091 + 2092 " 2093 second(s)."; 2094 goto 2095 L_AP_MENU; 2096 case 2097 6: 2098 mes 2099 "Teleport 2100 when 2101 targeted 2102 by 2103 how 2104 many 2105 monsters?"; 2106 mes 2107 "Use 2108 0 2109 to 2110 disable 2111 this 2112 trigger."; 2113 next; 2114 input 2115 #AP_TELEPORT_TARGETS; 2116 if 2117 (#AP_TELEPORT_TARGETS 2118 0) 2119 #AP_TELEPORT_TARGETS 2120 = 2121 0; 2122 if 2123 (#AP_TELEPORT_TARGETS 2124 100) 2125 #AP_TELEPORT_TARGETS 2126 = 2127 100; 2128 mes 2129 "Targeted-monster 2130 teleport 2131 set 2132 to 2133 " 2134 + 2135 #AP_TELEPORT_TARGETS 2136 + 2137 "."; 2138 goto 2139 L_AP_MENU; 2140 case 2141 7: 2142 mes 2143 "Emergency 2144 teleport 2145 when 2146 HP 2147 is 2148 at 2149 or 2150 below 2151 what 2152 percent?"; 2153 mes 2154 "Use 2155 0 2156 to 2157 disable 2158 emergency 2159 HP 2160 teleport."; 2161 next; 2162 input 2163 #AP_TELEPORT_HP; 2164 if 2165 (#AP_TELEPORT_HP 2166 0) 2167 #AP_TELEPORT_HP 2168 = 2169 0; 2170 if 2171 (#AP_TELEPORT_HP 2172 100) 2173 #AP_TELEPORT_HP 2174 = 2175 100; 2176 mes 2177 "Emergency 2178 teleport 2179 HP 2180 set 2181 to 2182 " 2183 + 2184 #AP_TELEPORT_HP 2185 + 2186 "%."; 2187 goto 2188 L_AP_MENU; 2189 case 2190 8: 2191 mes 2192 "Set 2193 the 2194 minimum 2195 teleport 2196 interval 2197 in 2198 seconds."; 2199 mes 2200 "Allowed 2201 range: 2202 3 2203 to 2204 10."; 2205 next; 2206 input 2207 #AP_TELEPORT_INTERVAL; 2208 if 2209 (#AP_TELEPORT_INTERVAL 2210 3) 2211 #AP_TELEPORT_INTERVAL 2212 = 2213 3; 2214 if 2215 (#AP_TELEPORT_INTERVAL 2216 10) 2217 #AP_TELEPORT_INTERVAL 2218 = 2219 10; 2220 mes 2221 "Teleport 2222 interval 2223 set 2224 to 2225 " 2226 + 2227 #AP_TELEPORT_INTERVAL 2228 + 2229 " 2230 second(s)."; 2231 goto 2232 L_AP_MENU; 2233 case 2234 9: 2235 #AP_TELEPORT 2236 = 2237 1; 2238 #AP_TELEPORT_IDLE_ENABLE 2239 = 2240 1; 2241 #AP_TELEPORT_IDLE 2242 = 2243 10; 2244 #AP_TELEPORT_TARGETS 2245 = 2246 4; 2247 #AP_TELEPORT_HP 2248 = 2249 15; 2250 #AP_TELEPORT_INTERVAL 2251 = 2252 5; 2253 mes 2254 "Recommended 2255 teleport 2256 preset 2257 applied."; 2258 goto 2259 L_AP_MENU; 2260 default: 2261 goto 2262 L_AP_MENU; 2263 } 2264 case 2265 6: 2266 mes 2267 " 2268 Consumable 2269 Usages 2270 "; 2271 mes 2272 "Supported 2273 consumables 2274 in 2275 your 2276 inventory 2277 are 2278 listed 2279 below."; 2280 mes 2281 "Green 2282 = 2283 On. 2284 Red 2285 = 2286 Off."; 2287 mes 2288 "Items 2289 you 2290 do 2291 not 2292 have 2293 will 2294 not 2295 be 2296 shown."; 2297 .@menu$ 2298 = 2299 ""; 2300 .@shown 2301 = 2302 0; 2303 if 2304 (countitem(12208) 2305 || 2306 countitem(12439)) 2307 { 2308 .@shown++; 2309 .@consumable_type 2310 .@shown 2311 = 2312 1; 2313 .@menu$ 2314 = 2315 .@menu$ 2316 + 2317 " 2318 " 2319 + 2320 (#AP_USE_BATTLE_MANUAL 2321 ? 2322 "^00AA00On^000000" 2323 : 2324 "^FF0000Off^000000") 2325 + 2326 " 2327 Battle 2328 Manual:"; 2329 } 2330 if 2331 (countitem(12209)) 2332 { 2333 .@shown++; 2334 .@consumable_type 2335 .@shown 2336 = 2337 2; 2338 .@menu$ 2339 = 2340 .@menu$ 2341 + 2342 " 2343 " 2344 + 2345 (#AP_USE_LIFE_INSURANCE 2346 ? 2347 "^00AA00On^000000" 2348 : 2349 "^FF0000Off^000000") 2350 + 2351 " 2352 Life 2353 Insurance:"; 2354 } 2355 if 2356 (countitem(12210) 2357 || 2358 countitem(12264) 2359 || 2360 countitem(12441)) 2361 { 2362 .@shown++; 2363 .@consumable_type 2364 .@shown 2365 = 2366 3; 2367 .@menu$ 2368 = 2369 .@menu$ 2370 + 2371 " 2372 " 2373 + 2374 (#AP_USE_BUBBLE_GUM 2375 ? 2376 "^00AA00On^000000" 2377 : 2378 "^FF0000Off^000000") 2379 + 2380 " 2381 Bubble 2382 Gum:"; 2383 } 2384 if 2385 (countitem(12215) 2386 || 2387 countitem(12466) 2388 || 2389 countitem(12522)) 2390 { 2391 .@shown++; 2392 .@consumable_type 2393 .@shown 2394 = 2395 4; 2396 .@menu$ 2397 = 2398 .@menu$ 2399 + 2400 " 2401 " 2402 + 2403 (#AP_USE_BLESSING_SCROLL 2404 ? 2405 "^00AA00On^000000" 2406 : 2407 "^FF0000Off^000000") 2408 + 2409 " 2410 LV10 2411 Blessing 2412 Scroll:"; 2413 } 2414 if 2415 (countitem(12216) 2416 || 2417 countitem(12467) 2418 || 2419 countitem(12523)) 2420 { 2421 .@shown++; 2422 .@consumable_type 2423 .@shown 2424 = 2425 5; 2426 .@menu$ 2427 = 2428 .@menu$ 2429 + 2430 " 2431 " 2432 + 2433 (#AP_USE_AGI_SCROLL 2434 ? 2435 "^00AA00On^000000" 2436 : 2437 "^FF0000Off^000000") 2438 + 2439 " 2440 LV10 2441 Agility 2442 Scroll:"; 2443 } 2444 if 2445 (countitem(645)) 2446 { 2447 .@shown++; 2448 .@consumable_type 2449 .@shown 2450 = 2451 6; 2452 .@menu$ 2453 = 2454 .@menu$ 2455 + 2456 " 2457 " 2458 + 2459 (#AP_USE_CONCENTRATION 2460 ? 2461 "^00AA00On^000000" 2462 : 2463 "^FF0000Off^000000") 2464 + 2465 " 2466 Concentration 2467 Potion:"; 2468 } 2469 if 2470 (countitem(656)) 2471 { 2472 .@shown++; 2473 .@consumable_type 2474 .@shown 2475 = 2476 7; 2477 .@menu$ 2478 = 2479 .@menu$ 2480 + 2481 " 2482 " 2483 + 2484 (#AP_USE_AWAKENING 2485 ? 2486 "^00AA00On^000000" 2487 : 2488 "^FF0000Off^000000") 2489 + 2490 " 2491 Awakening 2492 Potion:"; 2493 } 2494 if 2495 (countitem(657)) 2496 { 2497 .@shown++; 2498 .@consumable_type 2499 .@shown 2500 = 2501 8; 2502 .@menu$ 2503 = 2504 .@menu$ 2505 + 2506 " 2507 " 2508 + 2509 (#AP_USE_BERSERK 2510 ? 2511 "^00AA00On^000000" 2512 : 2513 "^FF0000Off^000000") 2514 + 2515 " 2516 Berserk 2517 Potion:"; 2518 } 2519 if 2520 (.@shown 2521 = 2522 0) 2523 { 2524 mes 2525 "No 2526 supported 2527 consumables 2528 were 2529 found 2530 in 2531 your 2532 inventory."; 2533 goto 2534 L_AP_MENU; 2535 } 2536 next; 2537 .@choice 2538 = 2539 select(.@menu$ 2540 + 2541 "Cancel"); 2542 if 2543 (.@choice 2544 .@shown) 2545 goto 2546 L_AP_MENU; 2547 switch 2548 (.@consumable_type 2549 .@choice 2550 ) 2551 { 2552 case 2553 1: 2554 #AP_USE_BATTLE_MANUAL 2555 = 2556 !#AP_USE_BATTLE_MANUAL; 2557 mes 2558 "Battle 2559 Manual 2560 is 2561 now: 2562 " 2563 + 2564 (#AP_USE_BATTLE_MANUAL 2565 ? 2566 "^00AA00ON^000000" 2567 : 2568 "^FF0000OFF^000000"); 2569 goto 2570 L_AP_MENU; 2571 case 2572 2: 2573 #AP_USE_LIFE_INSURANCE 2574 = 2575 !#AP_USE_LIFE_INSURANCE; 2576 mes 2577 "Life 2578 Insurance 2579 is 2580 now: 2581 " 2582 + 2583 (#AP_USE_LIFE_INSURANCE 2584 ? 2585 "^00AA00ON^000000" 2586 : 2587 "^FF0000OFF^000000"); 2588 goto 2589 L_AP_MENU; 2590 case 2591 3: 2592 #AP_USE_BUBBLE_GUM 2593 = 2594 !#AP_USE_BUBBLE_GUM; 2595 mes 2596 "Bubble 2597 Gum 2598 is 2599 now: 2600 " 2601 + 2602 (#AP_USE_BUBBLE_GUM 2603 ? 2604 "^00AA00ON^000000" 2605 : 2606 "^FF0000OFF^000000"); 2607 goto 2608 L_AP_MENU; 2609 case 2610 4: 2611 #AP_USE_BLESSING_SCROLL 2612 = 2613 !#AP_USE_BLESSING_SCROLL; 2614 mes 2615 "LV10 2616 Blessing 2617 Scroll 2618 is 2619 now: 2620 " 2621 + 2622 (#AP_USE_BLESSING_SCROLL 2623 ? 2624 "^00AA00ON^000000" 2625 : 2626 "^FF0000OFF^000000"); 2627 goto 2628 L_AP_MENU; 2629 case 2630 5: 2631 #AP_USE_AGI_SCROLL 2632 = 2633 !#AP_USE_AGI_SCROLL; 2634 mes 2635 "LV10 2636 Agility 2637 Scroll 2638 is 2639 now: 2640 " 2641 + 2642 (#AP_USE_AGI_SCROLL 2643 ? 2644 "^00AA00ON^000000" 2645 : 2646 "^FF0000OFF^000000"); 2647 goto 2648 L_AP_MENU; 2649 case 2650 6: 2651 #AP_USE_CONCENTRATION 2652 = 2653 !#AP_USE_CONCENTRATION; 2654 mes 2655 "Concentration 2656 Potion 2657 is 2658 now: 2659 " 2660 + 2661 (#AP_USE_CONCENTRATION 2662 ? 2663 "^00AA00ON^000000" 2664 : 2665 "^FF0000OFF^000000"); 2666 goto 2667 L_AP_MENU; 2668 case 2669 7: 2670 #AP_USE_AWAKENING 2671 = 2672 !#AP_USE_AWAKENING; 2673 mes 2674 "Awakening 2675 Potion 2676 is 2677 now: 2678 " 2679 + 2680 (#AP_USE_AWAKENING 2681 ? 2682 "^00AA00ON^000000" 2683 : 2684 "^FF0000OFF^000000"); 2685 goto 2686 L_AP_MENU; 2687 case 2688 8: 2689 #AP_USE_BERSERK 2690 = 2691 !#AP_USE_BERSERK; 2692 mes 2693 "Berserk 2694 Potion 2695 is 2696 now: 2697 " 2698 + 2699 (#AP_USE_BERSERK 2700 ? 2701 "^00AA00ON^000000" 2702 : 2703 "^FF0000OFF^000000"); 2704 goto 2705 L_AP_MENU; 2706 default: 2707 goto 2708 L_AP_MENU; 2709 } 2710 case 2711 7: 2712 atcommand 2713 "@autoplayer 2714 on"; 2715 goto 2716 L_AP_MENU; 2717 case 2718 8: 2719 atcommand 2720 "@autoplayer 2721 off"; 2722 goto 2723 L_AP_MENU; 2724 case 2725 9: 2726 mes 2727 " 2728 Help 2729 "; 2730 mes 2731 "1. 2732 Start 2733 with 2734 Choose 2735 Preset."; 2736 mes 2737 "2. 2738 Balanced 2739 Farming 2740 is 2741 best 2742 for 2743 most 2744 characters."; 2745 mes 2746 "3. 2747 Open 2748 only 2749 the 2750 setting 2751 page 2752 you 2753 want 2754 to 2755 change."; 2756 mes 2757 "Loot 2758 Settings 2759 controls 2760 what 2761 gets 2762 picked 2763 up."; 2764 mes 2765 "Combat 2766 Settings 2767 controls 2768 basic 2769 attack 2770 behavior."; 2771 mes 2772 "Recovery 2773 Settings 2774 controls 2775 sitting 2776 and 2777 potion 2778 use."; 2779 mes 2780 "Teleport 2781 Settings 2782 controls 2783 escape 2784 and 2785 monster 2786 re-search."; 2787 mes 2788 "Put 2789 attack 2790 skills 2791 in 2792 F1-F5 2793 and 2794 Teleport 2795 or 2796 Fly 2797 Wing 2798 in 2799 F9."; 2800 goto 2801 L_AP_MENU; 2802 default: 2803 close; 2804 } |
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| Equip Script | None | |||
| Unequip Script | None | |||