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#60054: JamRO Auto Player Controller

Item ID 60054 For Sale No
Identifier JamRO_Auto_Player_Controller Credit Price Not For Sale
Name JamRO Auto Player Controller Type Usable
NPC Buy 0 Weight 1
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 0 Refineable No
Attack 0 Min Equip Level None
MATK 0 Max Equip Level None
Equip Locations None
Equip Upper All classes
Equippable Jobs All jobs
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@now

2 =

3 gettimetick(2);

4 .@remain

5 =

6 #JAMRO_AUTOPLAYER_EXPIRE

7 -

8 .@now;

9 mes

10 "

11 Auto

12 Player

13 Controller

14 ";

15 if

16 (.@remain

17 =

18 0)

19 {

20 mes

21 "^FF0000Auto

22 Player

23 license:

24 inactive.^000000";

25 mes

26 "Use

27 a

28 JamRO

29 Auto

30 Player

31 Box

32 to

33 activate

34 30

35 days.";

36 close;

37 }

38 if

39 (#AP_NORMAL_ATTACK_INIT

40 =

41 0)

42 {

43 #AP_NORMAL_ATTACK

44 =

45 1;

46 #AP_NORMAL_ATTACK_SP

47 =

48 0;

49 #AP_NORMAL_ATTACK_INIT

50 =

51 1;

52 }

53 if

54 (#AP_TELEPORT_IDLE

55 3)

56 #AP_TELEPORT_IDLE

57 =

58 10;

59 if

60 (#AP_TELEPORT_INTERVAL

61 3)

62 #AP_TELEPORT_INTERVAL

63 =

64 5;

65 if

66 (#AP_PICKUP

67 0

68 ||

69 #AP_PICKUP

70 2)

71 #AP_PICKUP

72 =

73 1;

74 if

75 (#AP_PICKUP_PRIORITY

76 0

77 ||

78 #AP_PICKUP_PRIORITY

79 1)

80 #AP_PICKUP_PRIORITY

81 =

82 1;

83 if

84 (#AP_PICKUP

85 =

86 0)

87 .@pickup_mode$

88 =

89 "^FF0000OFF^000000";

90 else

91 if

92 (#AP_PICKUP

93 ==

94 2)

95 .@pickup_mode$

96 =

97 "^0055FFCards

98 Only^000000";

99 else

100 .@pickup_mode$

101 =

102 "^00AA00All

103 Items^000000";

104 if

105 (#AP_PICKUP_PRIORITY

106 0)

107 .@pickup_priority$

108 =

109 "Prioritize

110 ^0055FFPickup^000000";

111 else

112 .@pickup_priority$

113 =

114 "Prioritize

115 ^AA5500Fighting^000000";

116 .@preset_name$

117 =

118 "^777777Custom^000000";

119 if

120 (#AP_PRESET

121 ==

122 1)

123 .@preset_name$

124 =

125 "^00AA00Balanced

126 Farming^000000";

127 else

128 if

129 (#AP_PRESET

130 ==

131 2)

132 .@preset_name$

133 =

134 "^00AA00Safe

135 Farming^000000";

136 else

137 if

138 (#AP_PRESET

139 ==

140 3)

141 .@preset_name$

142 =

143 "^00AA00Card

144 Hunting^000000";

145 else

146 if

147 (#AP_PRESET

148 ==

149 4)

150 .@preset_name$

151 =

152 "^00AA00Loot

153 Focus^000000";

154 else

155 if

156 (#AP_PRESET

157 ==

158 5)

159 .@preset_name$

160 =

161 "^00AA00Starter

162 Defaults^000000";

163 L_AP_MENU:

164 .@days

165 =

166 .@remain

167 /

168 86400;

169 .@hours

170 =

171 (.@remain

172 %

173 86400)

174 /

175 3600;

176 .@mins

177 =

178 (.@remain

179 %

180 3600)

181 /

182 60;

183 mes

184 "Remaining

185 time:";

186 mes

187 .@days

188 +

189 "

190 day(s),

191 "

192 +

193 .@hours

194 +

195 "

196 hour(s),

197 "

198 +

199 .@mins

200 +

201 "

202 minute(s).";

203 mes

204 "

205 ";

206 mes

207 "^777777-------------------------^000000";

208 mes

209 "^0055FFCurrent

210 Settings:^000000";

211 mes

212 "Auto-Sit:

213 "

214 +

215 (#AP_AUTOSIT

216 ?

217 "^00AA00ON^000000"

218 :

219 "^FF0000OFF^000000");

220 mes

221 "Auto-Sit

222 Threshold:";

223 mes

224 "HP

225 "

226 +

227 #AP_SIT_HP

228 +

229 "%

230 /

231 SP

232 "

233 +

234 #AP_SIT_SP

235 +

236 "%";

237 mes

238 "

239 ";

240 mes

241 "Auto

242 HP

243 Potion:

244 "

245 +

246 (#AP_HP_ENABLE

247 ?

248 "^00AA00ON^000000"

249 :

250 "^FF0000OFF^000000");

251 mes

252 "HP

253 Potion:";

254 mes

255 (#AP_HP_ITEM

256 0

257 ?

258 getitemname(#AP_HP_ITEM)

259 +

260 "

261 "

262 +

263 #AP_HP_ITEM

264 +

265 "

266 at

267 "

268 +

269 #AP_HP_PCT

270 +

271 "%"

272 :

273 "^777777Not

274 selected^000000");

275 mes

276 "

277 ";

278 mes

279 "Auto

280 SP

281 Potion:

282 "

283 +

284 (#AP_SP_ENABLE

285 ?

286 "^00AA00ON^000000"

287 :

288 "^FF0000OFF^000000");

289 mes

290 "SP

291 Potion:";

292 mes

293 (#AP_SP_ITEM

294 0

295 ?

296 getitemname(#AP_SP_ITEM)

297 +

298 "

299 "

300 +

301 #AP_SP_ITEM

302 +

303 "

304 at

305 "

306 +

307 #AP_SP_PCT

308 +

309 "%"

310 :

311 "^777777Not

312 selected^000000");

313 mes

314 "

315 ";

316 mes

317 "Consumable

318 Usages:";

319 mes

320 "BM

321 "

322 +

323 (#AP_USE_BATTLE_MANUAL

324 ?

325 "^00AA00ON^000000"

326 :

327 "^FF0000OFF^000000")

328 +

329 "

330 /

331 LI

332 "

333 +

334 (#AP_USE_LIFE_INSURANCE

335 ?

336 "^00AA00ON^000000"

337 :

338 "^FF0000OFF^000000")

339 +

340 "

341 /

342 BG

343 "

344 +

345 (#AP_USE_BUBBLE_GUM

346 ?

347 "^00AA00ON^000000"

348 :

349 "^FF0000OFF^000000");

350 mes

351 "Bless

352 "

353 +

354 (#AP_USE_BLESSING_SCROLL

355 ?

356 "^00AA00ON^000000"

357 :

358 "^FF0000OFF^000000")

359 +

360 "

361 /

362 AGI

363 "

364 +

365 (#AP_USE_AGI_SCROLL

366 ?

367 "^00AA00ON^000000"

368 :

369 "^FF0000OFF^000000")

370 +

371 "

372 /

373 Conc

374 "

375 +

376 (#AP_USE_CONCENTRATION

377 ?

378 "^00AA00ON^000000"

379 :

380 "^FF0000OFF^000000");

381 mes

382 "Awake

383 "

384 +

385 (#AP_USE_AWAKENING

386 ?

387 "^00AA00ON^000000"

388 :

389 "^FF0000OFF^000000")

390 +

391 "

392 /

393 Berserk

394 "

395 +

396 (#AP_USE_BERSERK

397 ?

398 "^00AA00ON^000000"

399 :

400 "^FF0000OFF^000000");

401 mes

402 "

403 ";

404 mes

405 "Normal

406 Attack:

407 "

408 +

409 (#AP_NORMAL_ATTACK

410 ?

411 "^00AA00ON^000000"

412 :

413 "^FF0000OFF^000000");

414 mes

415 "Only

416 normal

417 attack

418 below

419 SP:

420 "

421 +

422 #AP_NORMAL_ATTACK_SP

423 +

424 "%";

425 mes

426 "

427 ";

428 mes

429 "Preset:

430 "

431 +

432 .@preset_name$;

433 mes

434 "Auto

435 Pickup:

436 "

437 +

438 .@pickup_mode$;

439 mes

440 "Pickup

441 Priority:

442 "

443 +

444 .@pickup_priority$;

445 mes

446 "Auto

447 Teleport:

448 "

449 +

450 (#AP_TELEPORT

451 ?

452 "^00AA00ON^000000"

453 :

454 "^FF0000OFF^000000");

455 mes

456 "Idle

457 Teleport:

458 "

459 +

460 (#AP_TELEPORT_IDLE_ENABLE

461 ?

462 "^00AA00ON^000000"

463 :

464 "^FF0000OFF^000000");

465 mes

466 "Idle

467 Delay:

468 "

469 +

470 #AP_TELEPORT_IDLE

471 +

472 "

473 sec";

474 mes

475 "Targeted

476 Monster

477 Teleport:

478 "

479 +

480 #AP_TELEPORT_TARGETS;

481 mes

482 "Emergency

483 Teleport

484 HP:

485 "

486 +

487 #AP_TELEPORT_HP

488 +

489 "%";

490 mes

491 "Teleport

492 Interval:

493 "

494 +

495 #AP_TELEPORT_INTERVAL

496 +

497 "

498 sec";

499 mes

500 "Teleport

501 source

502 must

503 be

504 in

505 ^0055FFF9^000000.";

506 mes

507 "^777777-------------------------^000000";

508 next;

509 switch(select("Choose

510 Preset

511 (Recommended):Loot

512 Settings:Combat

513 Settings:Recovery

514 Settings:Teleport

515 Settings:Consumables:Turn

516 Auto

517 Player

518 ON:Turn

519 Auto

520 Player

521 OFF:Help

522 /

523 What

524 should

525 I

526 use?:Cancel"))

527 {

528 case

529 1:

530 mes

531 "

532 Choose

533 Preset

534 ";

535 mes

536 "Start

537 here

538 first.

539 Pick

540 the

541 style

542 closest

543 to

544 what

545 you

546 want.";

547 mes

548 "After

549 that,

550 change

551 only

552 the

553 settings

554 you

555 care

556 about.";

557 mes

558 "Tip:

559 Put

560 attack

561 skills

562 in

563 F1-F5

564 and

565 Teleport

566 or

567 Fly

568 Wing

569 in

570 F9

571 first.";

572 next;

573 switch(select("Balanced

574 Farming

575 -

576 Best

577 for

578 most

579 players:Safe

580 Farming

581 -

582 More

583 cautious:Card

584 Hunting

585 -

586 Cards

587 only:Loot

588 Focus

589 -

590 Pick

591 up

592 first:Starter

593 Defaults

594 -

595 Fill

596 missing

597 basics

598 only:Cancel"))

599 {

600 case

601 1:

602 #AP_PRESET

603 =

604 1;

605 #AP_USE_BUBBLE_GUM

606 =

607 0;

608 #AP_AUTOSIT

609 =

610 1;

611 #AP_SIT_HP

612 =

613 35;

614 #AP_SIT_SP

615 =

616 15;

617 #AP_NORMAL_ATTACK

618 =

619 1;

620 #AP_NORMAL_ATTACK_SP

621 =

622 0;

623 #AP_NORMAL_ATTACK_INIT

624 =

625 1;

626 #AP_PICKUP

627 =

628 1;

629 #AP_PICKUP_PRIORITY

630 =

631 0;

632 #AP_TELEPORT

633 =

634 1;

635 #AP_TELEPORT_IDLE_ENABLE

636 =

637 1;

638 #AP_TELEPORT_IDLE

639 =

640 10;

641 #AP_TELEPORT_TARGETS

642 =

643 3;

644 #AP_TELEPORT_HP

645 =

646 25;

647 #AP_TELEPORT_INTERVAL

648 =

649 5;

650 mes

651 "Balanced

652 Farming

653 preset

654 applied.";

655 mes

656 "This

657 is

658 the

659 best

660 starting

661 point

662 for

663 most

664 characters.";

665 goto

666 L_AP_MENU;

667 case

668 2:

669 #AP_PRESET

670 =

671 2;

672 #AP_USE_BUBBLE_GUM

673 =

674 0;

675 #AP_AUTOSIT

676 =

677 1;

678 #AP_SIT_HP

679 =

680 50;

681 #AP_SIT_SP

682 =

683 25;

684 #AP_NORMAL_ATTACK

685 =

686 1;

687 #AP_NORMAL_ATTACK_SP

688 =

689 0;

690 #AP_NORMAL_ATTACK_INIT

691 =

692 1;

693 #AP_PICKUP

694 =

695 1;

696 #AP_PICKUP_PRIORITY

697 =

698 0;

699 #AP_TELEPORT

700 =

701 1;

702 #AP_TELEPORT_IDLE_ENABLE

703 =

704 1;

705 #AP_TELEPORT_IDLE

706 =

707 8;

708 #AP_TELEPORT_TARGETS

709 =

710 2;

711 #AP_TELEPORT_HP

712 =

713 40;

714 #AP_TELEPORT_INTERVAL

715 =

716 4;

717 mes

718 "Safe

719 Farming

720 preset

721 applied.";

722 mes

723 "This

724 preset

725 rests

726 sooner

727 and

728 teleports

729 earlier.";

730 goto

731 L_AP_MENU;

732 case

733 3:

734 #AP_PRESET

735 =

736 3;

737 #AP_USE_BUBBLE_GUM

738 =

739 0;

740 #AP_AUTOSIT

741 =

742 1;

743 #AP_SIT_HP

744 =

745 40;

746 #AP_SIT_SP

747 =

748 20;

749 #AP_NORMAL_ATTACK

750 =

751 1;

752 #AP_NORMAL_ATTACK_SP

753 =

754 0;

755 #AP_NORMAL_ATTACK_INIT

756 =

757 1;

758 #AP_PICKUP

759 =

760 2;

761 #AP_PICKUP_PRIORITY

762 =

763 1;

764 #AP_TELEPORT

765 =

766 1;

767 #AP_TELEPORT_IDLE_ENABLE

768 =

769 1;

770 #AP_TELEPORT_IDLE

771 =

772 8;

773 #AP_TELEPORT_TARGETS

774 =

775 2;

776 #AP_TELEPORT_HP

777 =

778 35;

779 #AP_TELEPORT_INTERVAL

780 =

781 5;

782 mes

783 "Card

784 Hunting

785 preset

786 applied.";

787 mes

788 "This

789 preset

790 picks

791 up

792 cards

793 only.";

794 goto

795 L_AP_MENU;

796 case

797 4:

798 #AP_PRESET

799 =

800 4;

801 #AP_USE_BUBBLE_GUM

802 =

803 0;

804 #AP_AUTOSIT

805 =

806 1;

807 #AP_SIT_HP

808 =

809 35;

810 #AP_SIT_SP

811 =

812 15;

813 #AP_NORMAL_ATTACK

814 =

815 1;

816 #AP_NORMAL_ATTACK_SP

817 =

818 0;

819 #AP_NORMAL_ATTACK_INIT

820 =

821 1;

822 #AP_PICKUP

823 =

824 1;

825 #AP_PICKUP_PRIORITY

826 =

827 1;

828 #AP_TELEPORT

829 =

830 1;

831 #AP_TELEPORT_IDLE_ENABLE

832 =

833 1;

834 #AP_TELEPORT_IDLE

835 =

836 12;

837 #AP_TELEPORT_TARGETS

838 =

839 3;

840 #AP_TELEPORT_HP

841 =

842 25;

843 #AP_TELEPORT_INTERVAL

844 =

845 5;

846 mes

847 "Loot

848 Focus

849 preset

850 applied.";

851 mes

852 "This

853 preset

854 picks

855 up

856 loot

857 before

858 fighting.";

859 goto

860 L_AP_MENU;

861 case

862 5:

863 #AP_PRESET

864 =

865 5;

866 #AP_USE_BUBBLE_GUM

867 =

868 0;

869 if

870 (#AP_AUTOSIT

871 =

872 0)

873 #AP_AUTOSIT

874 =

875 1;

876 if

877 (#AP_SIT_HP

878 =

879 0)

880 #AP_SIT_HP

881 =

882 35;

883 if

884 (#AP_SIT_SP

885 0)

886 #AP_SIT_SP

887 =

888 15;

889 #AP_NORMAL_ATTACK

890 =

891 1;

892 #AP_NORMAL_ATTACK_SP

893 =

894 0;

895 #AP_NORMAL_ATTACK_INIT

896 =

897 1;

898 if

899 (#AP_PICKUP

900 =

901 0)

902 #AP_PICKUP

903 =

904 1;

905 if

906 (#AP_TELEPORT

907 =

908 0)

909 #AP_TELEPORT

910 =

911 1;

912 if

913 (#AP_TELEPORT_IDLE_ENABLE

914 =

915 0)

916 #AP_TELEPORT_IDLE_ENABLE

917 =

918 1;

919 if

920 (#AP_TELEPORT_IDLE

921 3)

922 #AP_TELEPORT_IDLE

923 =

924 10;

925 if

926 (#AP_TELEPORT_TARGETS

927 =

928 0)

929 #AP_TELEPORT_TARGETS

930 =

931 3;

932 if

933 (#AP_TELEPORT_HP

934 =

935 0)

936 #AP_TELEPORT_HP

937 =

938 25;

939 if

940 (#AP_TELEPORT_INTERVAL

941 3)

942 #AP_TELEPORT_INTERVAL

943 =

944 5;

945 mes

946 "Starter

947 defaults

948 enabled.";

949 mes

950 "Only

951 missing

952 basic

953 settings

954 were

955 filled

956 in.";

957 goto

958 L_AP_MENU;

959 default:

960 goto

961 L_AP_MENU;

962 }

963 case

964 2:

965 mes

966 "

967 Loot

968 Settings

969 ";

970 mes

971 "Pickup

972 Mode:

973 "

974 +

975 .@pickup_mode$;

976 mes

977 "Pickup

978 Priority:

979 "

980 +

981 .@pickup_priority$;

982 next;

983 switch(select("Pickup

984 Mode:Pickup

985 Priority:Cancel"))

986 {

987 case

988 1:

989 mes

990 "

991 Pickup

992 Mode

993 ";

994 mes

995 "Choose

996 what

997 Auto

998 Player

999 should

1000 loot.";

1001 next;

1002 switch(select("Off:All

1003 Items:Cards

1004 Only:Cancel"))

1005 {

1006 case

1007 1:

1008 #AP_PICKUP

1009 =

1010 0;

1011 mes

1012 "Auto

1013 Pickup

1014 disabled.";

1015 goto

1016 L_AP_MENU;

1017 case

1018 2:

1019 #AP_PICKUP

1020 =

1021 1;

1022 mes

1023 "Auto

1024 Pickup

1025 set

1026 to

1027 all

1028 items.";

1029 goto

1030 L_AP_MENU;

1031 case

1032 3:

1033 #AP_PICKUP

1034 =

1035 2;

1036 mes

1037 "Auto

1038 Pickup

1039 set

1040 to

1041 cards

1042 only.";

1043 goto

1044 L_AP_MENU;

1045 default:

1046 goto

1047 L_AP_MENU;

1048 }

1049 case

1050 2:

1051 mes

1052 "

1053 Pickup

1054 Priority

1055 ";

1056 mes

1057 "Choose

1058 what

1059 to

1060 do

1061 first

1062 when

1063 loot

1064 and

1065 mobs

1066 are

1067 both

1068 nearby.";

1069 next;

1070 switch(select("Fight

1071 First

1072 (Recommended):Pickup

1073 First:Cancel"))

1074 {

1075 case

1076 1:

1077 #AP_PICKUP_PRIORITY

1078 =

1079 0;

1080 mes

1081 "Pickup

1082 priority

1083 set

1084 to

1085 Fight

1086 First.";

1087 goto

1088 L_AP_MENU;

1089 case

1090 2:

1091 #AP_PICKUP_PRIORITY

1092 =

1093 1;

1094 mes

1095 "Pickup

1096 priority

1097 set

1098 to

1099 Pickup

1100 First.";

1101 goto

1102 L_AP_MENU;

1103 default:

1104 goto

1105 L_AP_MENU;

1106 }

1107 default:

1108 goto

1109 L_AP_MENU;

1110 }

1111 case

1112 3:

1113 mes

1114 "

1115 Combat

1116 Settings

1117 ";

1118 mes

1119 "Normal

1120 Attack:

1121 "

1122 +

1123 (#AP_NORMAL_ATTACK

1124 ?

1125 "^00AA00ON^000000"

1126 :

1127 "^FF0000OFF^000000");

1128 mes

1129 "Only

1130 normal

1131 attack

1132 below

1133 SP:

1134 "

1135 +

1136 #AP_NORMAL_ATTACK_SP

1137 +

1138 "%";

1139 next;

1140 switch(select("Normal

1141 Attack

1142 ON:Normal

1143 Attack

1144 OFF:Change

1145 SP

1146 Threshold:Reset

1147 SP

1148 Threshold:Cancel"))

1149 {

1150 case

1151 1:

1152 #AP_NORMAL_ATTACK

1153 =

1154 1;

1155 #AP_NORMAL_ATTACK_INIT

1156 =

1157 1;

1158 mes

1159 "Normal

1160 Attack

1161 is

1162 now

1163 ON.";

1164 goto

1165 L_AP_MENU;

1166 case

1167 2:

1168 #AP_NORMAL_ATTACK

1169 =

1170 0;

1171 #AP_NORMAL_ATTACK_INIT

1172 =

1173 1;

1174 mes

1175 "Normal

1176 Attack

1177 is

1178 now

1179 OFF.";

1180 goto

1181 L_AP_MENU;

1182 case

1183 3:

1184 mes

1185 "Only

1186 normal

1187 attack

1188 when

1189 SP

1190 is

1191 below

1192 what

1193 percent?";

1194 mes

1195 "Use

1196 0

1197 to

1198 always

1199 allow

1200 normal

1201 attacks.";

1202 next;

1203 input

1204 #AP_NORMAL_ATTACK_SP;

1205 if

1206 (#AP_NORMAL_ATTACK_SP

1207 0)

1208 #AP_NORMAL_ATTACK_SP

1209 =

1210 0;

1211 if

1212 (#AP_NORMAL_ATTACK_SP

1213 100)

1214 #AP_NORMAL_ATTACK_SP

1215 =

1216 100;

1217 #AP_NORMAL_ATTACK_INIT

1218 =

1219 1;

1220 mes

1221 "Normal

1222 attack

1223 SP

1224 threshold

1225 set

1226 to

1227 "

1228 +

1229 #AP_NORMAL_ATTACK_SP

1230 +

1231 "%.";

1232 goto

1233 L_AP_MENU;

1234 case

1235 4:

1236 #AP_NORMAL_ATTACK_SP

1237 =

1238 0;

1239 #AP_NORMAL_ATTACK_INIT

1240 =

1241 1;

1242 mes

1243 "Normal

1244 attack

1245 SP

1246 threshold

1247 reset

1248 to

1249 0%.";

1250 goto

1251 L_AP_MENU;

1252 default:

1253 goto

1254 L_AP_MENU;

1255 }

1256 case

1257 4:

1258 mes

1259 "

1260 Recovery

1261 Settings

1262 ";

1263 mes

1264 "Auto-Sit:

1265 "

1266 +

1267 (#AP_AUTOSIT

1268 ?

1269 "^00AA00ON^000000"

1270 :

1271 "^FF0000OFF^000000");

1272 mes

1273 "Sit

1274 Threshold:

1275 HP

1276 "

1277 +

1278 #AP_SIT_HP

1279 +

1280 "%

1281 /

1282 SP

1283 "

1284 +

1285 #AP_SIT_SP

1286 +

1287 "%";

1288 mes

1289 "HP

1290 Potion:

1291 "

1292 +

1293 (#AP_HP_ENABLE

1294 ?

1295 "^00AA00ON^000000"

1296 :

1297 "^FF0000OFF^000000");

1298 mes

1299 (#AP_HP_ITEM

1300 0

1301 ?

1302 "HP

1303 Item:

1304 "

1305 +

1306 getitemname(#AP_HP_ITEM)

1307 +

1308 "

1309 "

1310 +

1311 #AP_HP_ITEM

1312 +

1313 "

1314 at

1315 "

1316 +

1317 #AP_HP_PCT

1318 +

1319 "%"

1320 :

1321 "HP

1322 Item:

1323 None");

1324 mes

1325 "SP

1326 Potion:

1327 "

1328 +

1329 (#AP_SP_ENABLE

1330 ?

1331 "^00AA00ON^000000"

1332 :

1333 "^FF0000OFF^000000");

1334 mes

1335 (#AP_SP_ITEM

1336 0

1337 ?

1338 "SP

1339 Item:

1340 "

1341 +

1342 getitemname(#AP_SP_ITEM)

1343 +

1344 "

1345 "

1346 +

1347 #AP_SP_ITEM

1348 +

1349 "

1350 at

1351 "

1352 +

1353 #AP_SP_PCT

1354 +

1355 "%"

1356 :

1357 "SP

1358 Item:

1359 None");

1360 next;

1361 switch(select("Auto-Sit:HP

1362 Potion:SP

1363 Potion:Cancel"))

1364 {

1365 case

1366 1:

1367 mes

1368 "

1369 Auto-Sit

1370 ";

1371 next;

1372 switch(select("Turn

1373 ON:Turn

1374 OFF:Set

1375 HP

1376 Threshold:Set

1377 SP

1378 Threshold:Cancel"))

1379 {

1380 case

1381 1:

1382 #AP_AUTOSIT

1383 =

1384 1;

1385 mes

1386 "Auto-Sit

1387 is

1388 now

1389 ON.";

1390 goto

1391 L_AP_MENU;

1392 case

1393 2:

1394 #AP_AUTOSIT

1395 =

1396 0;

1397 mes

1398 "Auto-Sit

1399 is

1400 now

1401 OFF.";

1402 goto

1403 L_AP_MENU;

1404 case

1405 3:

1406 mes

1407 "Enter

1408 HP

1409 sit

1410 threshold

1411 percentage.";

1412 next;

1413 input

1414 #AP_SIT_HP;

1415 if

1416 (#AP_SIT_HP

1417 0)

1418 #AP_SIT_HP

1419 =

1420 0;

1421 if

1422 (#AP_SIT_HP

1423 100)

1424 #AP_SIT_HP

1425 =

1426 100;

1427 mes

1428 "HP

1429 sit

1430 threshold

1431 set

1432 to

1433 "

1434 +

1435 #AP_SIT_HP

1436 +

1437 "%.";

1438 goto

1439 L_AP_MENU;

1440 case

1441 4:

1442 mes

1443 "Enter

1444 SP

1445 sit

1446 threshold

1447 percentage.";

1448 next;

1449 input

1450 #AP_SIT_SP;

1451 if

1452 (#AP_SIT_SP

1453 0)

1454 #AP_SIT_SP

1455 =

1456 0;

1457 if

1458 (#AP_SIT_SP

1459 100)

1460 #AP_SIT_SP

1461 =

1462 100;

1463 mes

1464 "SP

1465 sit

1466 threshold

1467 set

1468 to

1469 "

1470 +

1471 #AP_SIT_SP

1472 +

1473 "%.";

1474 goto

1475 L_AP_MENU;

1476 default:

1477 goto

1478 L_AP_MENU;

1479 }

1480 case

1481 2:

1482 mes

1483 "

1484 HP

1485 Potion

1486 ";

1487 next;

1488 switch(select("Turn

1489 ON:Turn

1490 OFF:Choose

1491 Item:Set

1492 HP

1493 Threshold:Clear

1494 Item:Cancel"))

1495 {

1496 case

1497 1:

1498 #AP_HP_ENABLE

1499 =

1500 1;

1501 mes

1502 "Auto

1503 HP

1504 Potion

1505 is

1506 now

1507 ON.";

1508 goto

1509 L_AP_MENU;

1510 case

1511 2:

1512 #AP_HP_ENABLE

1513 =

1514 0;

1515 mes

1516 "Auto

1517 HP

1518 Potion

1519 is

1520 now

1521 OFF.";

1522 goto

1523 L_AP_MENU;

1524 case

1525 3:

1526 getinventorylist;

1527 .@menu$

1528 =

1529 "";

1530 .@shown

1531 =

1532 0;

1533 for

1534 (.@i

1535 =

1536 0;

1537 .@i

1538 @inventorylist_count;

1539 .@i++)

1540 {

1541 if

1542 (@inventorylist_id

1543 .@i

1544 ==

1545 60000

1546 ||

1547 @inventorylist_id

1548 .@i

1549 ==

1550 60054)

1551 continue;

1552 .@shown_id

1553 .@shown

1554 =

1555 @inventorylist_id

1556 .@i

1557 ;

1558 .@menu$

1559 =

1560 .@menu$

1561 +

1562 getitemname(@inventorylist_id

1563 .@i

1564 )

1565 +

1566 "

1567 "

1568 +

1569 @inventorylist_id

1570 .@i

1571 +

1572 "

1573 x"

1574 +

1575 @inventorylist_amount

1576 .@i

1577 +

1578 ":";

1579 .@shown++;

1580 }

1581 if

1582 (.@shown

1583 =

1584 0)

1585 {

1586 mes

1587 "No

1588 selectable

1589 items

1590 found

1591 in

1592 your

1593 inventory.";

1594 goto

1595 L_AP_MENU;

1596 }

1597 .@choice

1598 =

1599 select(.@menu$

1600 +

1601 "Cancel");

1602 if

1603 (.@choice

1604 .@shown)

1605 goto

1606 L_AP_MENU;

1607 #AP_HP_ITEM

1608 =

1609 .@shown_id

1610 .@choice

1611 -

1612 1

1613 ;

1614 #AP_HP_ENABLE

1615 =

1616 1;

1617 mes

1618 "HP

1619 potion

1620 selected:";

1621 mes

1622 getitemname(#AP_HP_ITEM)

1623 +

1624 "

1625 "

1626 +

1627 #AP_HP_ITEM

1628 +

1629 "

1630 ";

1631 goto

1632 L_AP_MENU;

1633 case

1634 4:

1635 mes

1636 "Use

1637 HP

1638 potion

1639 when

1640 HP

1641 is

1642 at

1643 or

1644 below

1645 what

1646 percent?";

1647 next;

1648 input

1649 #AP_HP_PCT;

1650 if

1651 (#AP_HP_PCT

1652 0)

1653 #AP_HP_PCT

1654 =

1655 0;

1656 if

1657 (#AP_HP_PCT

1658 100)

1659 #AP_HP_PCT

1660 =

1661 100;

1662 mes

1663 "HP

1664 potion

1665 threshold

1666 set

1667 to

1668 "

1669 +

1670 #AP_HP_PCT

1671 +

1672 "%.";

1673 goto

1674 L_AP_MENU;

1675 case

1676 5:

1677 #AP_HP_ITEM

1678 =

1679 0;

1680 #AP_HP_ENABLE

1681 =

1682 0;

1683 mes

1684 "HP

1685 potion

1686 selection

1687 cleared.";

1688 goto

1689 L_AP_MENU;

1690 default:

1691 goto

1692 L_AP_MENU;

1693 }

1694 case

1695 3:

1696 mes

1697 "

1698 SP

1699 Potion

1700 ";

1701 next;

1702 switch(select("Turn

1703 ON:Turn

1704 OFF:Choose

1705 Item:Set

1706 SP

1707 Threshold:Clear

1708 Item:Cancel"))

1709 {

1710 case

1711 1:

1712 #AP_SP_ENABLE

1713 =

1714 1;

1715 mes

1716 "Auto

1717 SP

1718 Potion

1719 is

1720 now

1721 ON.";

1722 goto

1723 L_AP_MENU;

1724 case

1725 2:

1726 #AP_SP_ENABLE

1727 =

1728 0;

1729 mes

1730 "Auto

1731 SP

1732 Potion

1733 is

1734 now

1735 OFF.";

1736 goto

1737 L_AP_MENU;

1738 case

1739 3:

1740 getinventorylist;

1741 .@menu$

1742 =

1743 "";

1744 .@shown

1745 =

1746 0;

1747 for

1748 (.@i

1749 =

1750 0;

1751 .@i

1752 @inventorylist_count;

1753 .@i++)

1754 {

1755 if

1756 (@inventorylist_id

1757 .@i

1758 ==

1759 60000

1760 ||

1761 @inventorylist_id

1762 .@i

1763 ==

1764 60054)

1765 continue;

1766 .@shown_id

1767 .@shown

1768 =

1769 @inventorylist_id

1770 .@i

1771 ;

1772 .@menu$

1773 =

1774 .@menu$

1775 +

1776 getitemname(@inventorylist_id

1777 .@i

1778 )

1779 +

1780 "

1781 "

1782 +

1783 @inventorylist_id

1784 .@i

1785 +

1786 "

1787 x"

1788 +

1789 @inventorylist_amount

1790 .@i

1791 +

1792 ":";

1793 .@shown++;

1794 }

1795 if

1796 (.@shown

1797 =

1798 0)

1799 {

1800 mes

1801 "No

1802 selectable

1803 items

1804 found

1805 in

1806 your

1807 inventory.";

1808 goto

1809 L_AP_MENU;

1810 }

1811 .@choice

1812 =

1813 select(.@menu$

1814 +

1815 "Cancel");

1816 if

1817 (.@choice

1818 .@shown)

1819 goto

1820 L_AP_MENU;

1821 #AP_SP_ITEM

1822 =

1823 .@shown_id

1824 .@choice

1825 -

1826 1

1827 ;

1828 #AP_SP_ENABLE

1829 =

1830 1;

1831 mes

1832 "SP

1833 potion

1834 selected:";

1835 mes

1836 getitemname(#AP_SP_ITEM)

1837 +

1838 "

1839 "

1840 +

1841 #AP_SP_ITEM

1842 +

1843 "

1844 ";

1845 goto

1846 L_AP_MENU;

1847 case

1848 4:

1849 mes

1850 "Use

1851 SP

1852 potion

1853 when

1854 SP

1855 is

1856 at

1857 or

1858 below

1859 what

1860 percent?";

1861 next;

1862 input

1863 #AP_SP_PCT;

1864 if

1865 (#AP_SP_PCT

1866 0)

1867 #AP_SP_PCT

1868 =

1869 0;

1870 if

1871 (#AP_SP_PCT

1872 100)

1873 #AP_SP_PCT

1874 =

1875 100;

1876 mes

1877 "SP

1878 potion

1879 threshold

1880 set

1881 to

1882 "

1883 +

1884 #AP_SP_PCT

1885 +

1886 "%.";

1887 goto

1888 L_AP_MENU;

1889 case

1890 5:

1891 #AP_SP_ITEM

1892 =

1893 0;

1894 #AP_SP_ENABLE

1895 =

1896 0;

1897 mes

1898 "SP

1899 potion

1900 selection

1901 cleared.";

1902 goto

1903 L_AP_MENU;

1904 default:

1905 goto

1906 L_AP_MENU;

1907 }

1908 default:

1909 goto

1910 L_AP_MENU;

1911 }

1912 case

1913 5:

1914 mes

1915 "

1916 Teleport

1917 Settings

1918 ";

1919 mes

1920 "Auto

1921 Teleport:

1922 "

1923 +

1924 (#AP_TELEPORT

1925 ?

1926 "^00AA00ON^000000"

1927 :

1928 "^FF0000OFF^000000");

1929 mes

1930 "Idle

1931 Teleport:

1932 "

1933 +

1934 (#AP_TELEPORT_IDLE_ENABLE

1935 ?

1936 "^00AA00ON^000000"

1937 :

1938 "^FF0000OFF^000000");

1939 mes

1940 "No-mob

1941 teleport:

1942 "

1943 +

1944 #AP_TELEPORT_IDLE

1945 +

1946 "

1947 second(s)";

1948 mes

1949 "Targeted

1950 monsters:

1951 "

1952 +

1953 #AP_TELEPORT_TARGETS;

1954 mes

1955 "Emergency

1956 teleport

1957 HP:

1958 "

1959 +

1960 #AP_TELEPORT_HP

1961 +

1962 "%";

1963 mes

1964 "Teleport

1965 interval:

1966 "

1967 +

1968 #AP_TELEPORT_INTERVAL

1969 +

1970 "

1971 second(s)";

1972 next;

1973 switch(select("Turn

1974 Auto

1975 Teleport

1976 ON:Turn

1977 Auto

1978 Teleport

1979 OFF:Turn

1980 Idle

1981 Teleport

1982 ON:Turn

1983 Idle

1984 Teleport

1985 OFF:Set

1986 No-Mob

1987 Seconds:Set

1988 Targeted

1989 Monster

1990 Count:Set

1991 Emergency

1992 HP

1993 %:Set

1994 Teleport

1995 Interval:Recommended

1996 Preset:Cancel"))

1997 {

1998 case

1999 1:

2000 #AP_TELEPORT

2001 =

2002 1;

2003 mes

2004 "Auto

2005 Teleport

2006 is

2007 now

2008 ON.";

2009 goto

2010 L_AP_MENU;

2011 case

2012 2:

2013 #AP_TELEPORT

2014 =

2015 0;

2016 mes

2017 "Auto

2018 Teleport

2019 is

2020 now

2021 OFF.";

2022 goto

2023 L_AP_MENU;

2024 case

2025 3:

2026 #AP_TELEPORT_IDLE_ENABLE

2027 =

2028 1;

2029 mes

2030 "Idle

2031 Teleport

2032 is

2033 now

2034 ON.";

2035 goto

2036 L_AP_MENU;

2037 case

2038 4:

2039 #AP_TELEPORT_IDLE_ENABLE

2040 =

2041 0;

2042 mes

2043 "Idle

2044 Teleport

2045 is

2046 now

2047 OFF.";

2048 goto

2049 L_AP_MENU;

2050 case

2051 5:

2052 mes

2053 "Teleport

2054 if

2055 no

2056 monster

2057 is

2058 found

2059 after

2060 how

2061 many

2062 seconds?";

2063 mes

2064 "Minimum

2065 is

2066 3

2067 seconds.";

2068 next;

2069 input

2070 #AP_TELEPORT_IDLE;

2071 if

2072 (#AP_TELEPORT_IDLE

2073 3)

2074 #AP_TELEPORT_IDLE

2075 =

2076 3;

2077 if

2078 (#AP_TELEPORT_IDLE

2079 300)

2080 #AP_TELEPORT_IDLE

2081 =

2082 300;

2083 mes

2084 "No-mob

2085 teleport

2086 set

2087 to

2088 "

2089 +

2090 #AP_TELEPORT_IDLE

2091 +

2092 "

2093 second(s).";

2094 goto

2095 L_AP_MENU;

2096 case

2097 6:

2098 mes

2099 "Teleport

2100 when

2101 targeted

2102 by

2103 how

2104 many

2105 monsters?";

2106 mes

2107 "Use

2108 0

2109 to

2110 disable

2111 this

2112 trigger.";

2113 next;

2114 input

2115 #AP_TELEPORT_TARGETS;

2116 if

2117 (#AP_TELEPORT_TARGETS

2118 0)

2119 #AP_TELEPORT_TARGETS

2120 =

2121 0;

2122 if

2123 (#AP_TELEPORT_TARGETS

2124 100)

2125 #AP_TELEPORT_TARGETS

2126 =

2127 100;

2128 mes

2129 "Targeted-monster

2130 teleport

2131 set

2132 to

2133 "

2134 +

2135 #AP_TELEPORT_TARGETS

2136 +

2137 ".";

2138 goto

2139 L_AP_MENU;

2140 case

2141 7:

2142 mes

2143 "Emergency

2144 teleport

2145 when

2146 HP

2147 is

2148 at

2149 or

2150 below

2151 what

2152 percent?";

2153 mes

2154 "Use

2155 0

2156 to

2157 disable

2158 emergency

2159 HP

2160 teleport.";

2161 next;

2162 input

2163 #AP_TELEPORT_HP;

2164 if

2165 (#AP_TELEPORT_HP

2166 0)

2167 #AP_TELEPORT_HP

2168 =

2169 0;

2170 if

2171 (#AP_TELEPORT_HP

2172 100)

2173 #AP_TELEPORT_HP

2174 =

2175 100;

2176 mes

2177 "Emergency

2178 teleport

2179 HP

2180 set

2181 to

2182 "

2183 +

2184 #AP_TELEPORT_HP

2185 +

2186 "%.";

2187 goto

2188 L_AP_MENU;

2189 case

2190 8:

2191 mes

2192 "Set

2193 the

2194 minimum

2195 teleport

2196 interval

2197 in

2198 seconds.";

2199 mes

2200 "Allowed

2201 range:

2202 3

2203 to

2204 10.";

2205 next;

2206 input

2207 #AP_TELEPORT_INTERVAL;

2208 if

2209 (#AP_TELEPORT_INTERVAL

2210 3)

2211 #AP_TELEPORT_INTERVAL

2212 =

2213 3;

2214 if

2215 (#AP_TELEPORT_INTERVAL

2216 10)

2217 #AP_TELEPORT_INTERVAL

2218 =

2219 10;

2220 mes

2221 "Teleport

2222 interval

2223 set

2224 to

2225 "

2226 +

2227 #AP_TELEPORT_INTERVAL

2228 +

2229 "

2230 second(s).";

2231 goto

2232 L_AP_MENU;

2233 case

2234 9:

2235 #AP_TELEPORT

2236 =

2237 1;

2238 #AP_TELEPORT_IDLE_ENABLE

2239 =

2240 1;

2241 #AP_TELEPORT_IDLE

2242 =

2243 10;

2244 #AP_TELEPORT_TARGETS

2245 =

2246 4;

2247 #AP_TELEPORT_HP

2248 =

2249 15;

2250 #AP_TELEPORT_INTERVAL

2251 =

2252 5;

2253 mes

2254 "Recommended

2255 teleport

2256 preset

2257 applied.";

2258 goto

2259 L_AP_MENU;

2260 default:

2261 goto

2262 L_AP_MENU;

2263 }

2264 case

2265 6:

2266 mes

2267 "

2268 Consumable

2269 Usages

2270 ";

2271 mes

2272 "Supported

2273 consumables

2274 in

2275 your

2276 inventory

2277 are

2278 listed

2279 below.";

2280 mes

2281 "Green

2282 =

2283 On.

2284 Red

2285 =

2286 Off.";

2287 mes

2288 "Items

2289 you

2290 do

2291 not

2292 have

2293 will

2294 not

2295 be

2296 shown.";

2297 .@menu$

2298 =

2299 "";

2300 .@shown

2301 =

2302 0;

2303 if

2304 (countitem(12208)

2305 ||

2306 countitem(12439))

2307 {

2308 .@shown++;

2309 .@consumable_type

2310 .@shown

2311 =

2312 1;

2313 .@menu$

2314 =

2315 .@menu$

2316 +

2317 "

2318 "

2319 +

2320 (#AP_USE_BATTLE_MANUAL

2321 ?

2322 "^00AA00On^000000"

2323 :

2324 "^FF0000Off^000000")

2325 +

2326 "

2327 Battle

2328 Manual:";

2329 }

2330 if

2331 (countitem(12209))

2332 {

2333 .@shown++;

2334 .@consumable_type

2335 .@shown

2336 =

2337 2;

2338 .@menu$

2339 =

2340 .@menu$

2341 +

2342 "

2343 "

2344 +

2345 (#AP_USE_LIFE_INSURANCE

2346 ?

2347 "^00AA00On^000000"

2348 :

2349 "^FF0000Off^000000")

2350 +

2351 "

2352 Life

2353 Insurance:";

2354 }

2355 if

2356 (countitem(12210)

2357 ||

2358 countitem(12264)

2359 ||

2360 countitem(12441))

2361 {

2362 .@shown++;

2363 .@consumable_type

2364 .@shown

2365 =

2366 3;

2367 .@menu$

2368 =

2369 .@menu$

2370 +

2371 "

2372 "

2373 +

2374 (#AP_USE_BUBBLE_GUM

2375 ?

2376 "^00AA00On^000000"

2377 :

2378 "^FF0000Off^000000")

2379 +

2380 "

2381 Bubble

2382 Gum:";

2383 }

2384 if

2385 (countitem(12215)

2386 ||

2387 countitem(12466)

2388 ||

2389 countitem(12522))

2390 {

2391 .@shown++;

2392 .@consumable_type

2393 .@shown

2394 =

2395 4;

2396 .@menu$

2397 =

2398 .@menu$

2399 +

2400 "

2401 "

2402 +

2403 (#AP_USE_BLESSING_SCROLL

2404 ?

2405 "^00AA00On^000000"

2406 :

2407 "^FF0000Off^000000")

2408 +

2409 "

2410 LV10

2411 Blessing

2412 Scroll:";

2413 }

2414 if

2415 (countitem(12216)

2416 ||

2417 countitem(12467)

2418 ||

2419 countitem(12523))

2420 {

2421 .@shown++;

2422 .@consumable_type

2423 .@shown

2424 =

2425 5;

2426 .@menu$

2427 =

2428 .@menu$

2429 +

2430 "

2431 "

2432 +

2433 (#AP_USE_AGI_SCROLL

2434 ?

2435 "^00AA00On^000000"

2436 :

2437 "^FF0000Off^000000")

2438 +

2439 "

2440 LV10

2441 Agility

2442 Scroll:";

2443 }

2444 if

2445 (countitem(645))

2446 {

2447 .@shown++;

2448 .@consumable_type

2449 .@shown

2450 =

2451 6;

2452 .@menu$

2453 =

2454 .@menu$

2455 +

2456 "

2457 "

2458 +

2459 (#AP_USE_CONCENTRATION

2460 ?

2461 "^00AA00On^000000"

2462 :

2463 "^FF0000Off^000000")

2464 +

2465 "

2466 Concentration

2467 Potion:";

2468 }

2469 if

2470 (countitem(656))

2471 {

2472 .@shown++;

2473 .@consumable_type

2474 .@shown

2475 =

2476 7;

2477 .@menu$

2478 =

2479 .@menu$

2480 +

2481 "

2482 "

2483 +

2484 (#AP_USE_AWAKENING

2485 ?

2486 "^00AA00On^000000"

2487 :

2488 "^FF0000Off^000000")

2489 +

2490 "

2491 Awakening

2492 Potion:";

2493 }

2494 if

2495 (countitem(657))

2496 {

2497 .@shown++;

2498 .@consumable_type

2499 .@shown

2500 =

2501 8;

2502 .@menu$

2503 =

2504 .@menu$

2505 +

2506 "

2507 "

2508 +

2509 (#AP_USE_BERSERK

2510 ?

2511 "^00AA00On^000000"

2512 :

2513 "^FF0000Off^000000")

2514 +

2515 "

2516 Berserk

2517 Potion:";

2518 }

2519 if

2520 (.@shown

2521 =

2522 0)

2523 {

2524 mes

2525 "No

2526 supported

2527 consumables

2528 were

2529 found

2530 in

2531 your

2532 inventory.";

2533 goto

2534 L_AP_MENU;

2535 }

2536 next;

2537 .@choice

2538 =

2539 select(.@menu$

2540 +

2541 "Cancel");

2542 if

2543 (.@choice

2544 .@shown)

2545 goto

2546 L_AP_MENU;

2547 switch

2548 (.@consumable_type

2549 .@choice

2550 )

2551 {

2552 case

2553 1:

2554 #AP_USE_BATTLE_MANUAL

2555 =

2556 !#AP_USE_BATTLE_MANUAL;

2557 mes

2558 "Battle

2559 Manual

2560 is

2561 now:

2562 "

2563 +

2564 (#AP_USE_BATTLE_MANUAL

2565 ?

2566 "^00AA00ON^000000"

2567 :

2568 "^FF0000OFF^000000");

2569 goto

2570 L_AP_MENU;

2571 case

2572 2:

2573 #AP_USE_LIFE_INSURANCE

2574 =

2575 !#AP_USE_LIFE_INSURANCE;

2576 mes

2577 "Life

2578 Insurance

2579 is

2580 now:

2581 "

2582 +

2583 (#AP_USE_LIFE_INSURANCE

2584 ?

2585 "^00AA00ON^000000"

2586 :

2587 "^FF0000OFF^000000");

2588 goto

2589 L_AP_MENU;

2590 case

2591 3:

2592 #AP_USE_BUBBLE_GUM

2593 =

2594 !#AP_USE_BUBBLE_GUM;

2595 mes

2596 "Bubble

2597 Gum

2598 is

2599 now:

2600 "

2601 +

2602 (#AP_USE_BUBBLE_GUM

2603 ?

2604 "^00AA00ON^000000"

2605 :

2606 "^FF0000OFF^000000");

2607 goto

2608 L_AP_MENU;

2609 case

2610 4:

2611 #AP_USE_BLESSING_SCROLL

2612 =

2613 !#AP_USE_BLESSING_SCROLL;

2614 mes

2615 "LV10

2616 Blessing

2617 Scroll

2618 is

2619 now:

2620 "

2621 +

2622 (#AP_USE_BLESSING_SCROLL

2623 ?

2624 "^00AA00ON^000000"

2625 :

2626 "^FF0000OFF^000000");

2627 goto

2628 L_AP_MENU;

2629 case

2630 5:

2631 #AP_USE_AGI_SCROLL

2632 =

2633 !#AP_USE_AGI_SCROLL;

2634 mes

2635 "LV10

2636 Agility

2637 Scroll

2638 is

2639 now:

2640 "

2641 +

2642 (#AP_USE_AGI_SCROLL

2643 ?

2644 "^00AA00ON^000000"

2645 :

2646 "^FF0000OFF^000000");

2647 goto

2648 L_AP_MENU;

2649 case

2650 6:

2651 #AP_USE_CONCENTRATION

2652 =

2653 !#AP_USE_CONCENTRATION;

2654 mes

2655 "Concentration

2656 Potion

2657 is

2658 now:

2659 "

2660 +

2661 (#AP_USE_CONCENTRATION

2662 ?

2663 "^00AA00ON^000000"

2664 :

2665 "^FF0000OFF^000000");

2666 goto

2667 L_AP_MENU;

2668 case

2669 7:

2670 #AP_USE_AWAKENING

2671 =

2672 !#AP_USE_AWAKENING;

2673 mes

2674 "Awakening

2675 Potion

2676 is

2677 now:

2678 "

2679 +

2680 (#AP_USE_AWAKENING

2681 ?

2682 "^00AA00ON^000000"

2683 :

2684 "^FF0000OFF^000000");

2685 goto

2686 L_AP_MENU;

2687 case

2688 8:

2689 #AP_USE_BERSERK

2690 =

2691 !#AP_USE_BERSERK;

2692 mes

2693 "Berserk

2694 Potion

2695 is

2696 now:

2697 "

2698 +

2699 (#AP_USE_BERSERK

2700 ?

2701 "^00AA00ON^000000"

2702 :

2703 "^FF0000OFF^000000");

2704 goto

2705 L_AP_MENU;

2706 default:

2707 goto

2708 L_AP_MENU;

2709 }

2710 case

2711 7:

2712 atcommand

2713 "@autoplayer

2714 on";

2715 goto

2716 L_AP_MENU;

2717 case

2718 8:

2719 atcommand

2720 "@autoplayer

2721 off";

2722 goto

2723 L_AP_MENU;

2724 case

2725 9:

2726 mes

2727 "

2728 Help

2729 ";

2730 mes

2731 "1.

2732 Start

2733 with

2734 Choose

2735 Preset.";

2736 mes

2737 "2.

2738 Balanced

2739 Farming

2740 is

2741 best

2742 for

2743 most

2744 characters.";

2745 mes

2746 "3.

2747 Open

2748 only

2749 the

2750 setting

2751 page

2752 you

2753 want

2754 to

2755 change.";

2756 mes

2757 "Loot

2758 Settings

2759 controls

2760 what

2761 gets

2762 picked

2763 up.";

2764 mes

2765 "Combat

2766 Settings

2767 controls

2768 basic

2769 attack

2770 behavior.";

2771 mes

2772 "Recovery

2773 Settings

2774 controls

2775 sitting

2776 and

2777 potion

2778 use.";

2779 mes

2780 "Teleport

2781 Settings

2782 controls

2783 escape

2784 and

2785 monster

2786 re-search.";

2787 mes

2788 "Put

2789 attack

2790 skills

2791 in

2792 F1-F5

2793 and

2794 Teleport

2795 or

2796 Fly

2797 Wing

2798 in

2799 F9.";

2800 goto

2801 L_AP_MENU;

2802 default:

2803 close;

2804 }

Equip Script None
Unequip Script None